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Old 12-28-2020, 02:32 PM   #81
Plane
 
Join Date: Aug 2018
Default Re: Is Regeneration a Disadvantage?

Quote:
Originally Posted by Fred Brackin View Post
I was actually using Real World penteration data Gurps underestimates the ability of RW pistol rounds to completely penetrate the torso.
HP damage might be a good approximation if you're talking about cover DR provided by most protected line of entry/exit through the body?

Not sure what that would be but my best guess would be if a bullet hit the Sternum, penetrated that and then hit the thoracic spine and penetrated that too?

Alternatively if it came in on an angle and hit these 4 things:
1) front of rib
2) spine
3) back of rib
4) scapula
Any time you're not hitting the bones which protect the upper torso (ribs and scapula) is perhaps a "vitals" hit, so maybe in cases where you hit vitals (injury increases 50% from impaling) there should be a 50% decrease in cover DR?

For "no vitals" characters you could still allow -3 hits to "avoid the bones" for getting past their cover DR, it just wouldn't increase injury (no special organs behind the bones).

Another interesting idea for cover DR: what if we applied the "chinks" rule on B400?

Normally for body armor you can incur a -8 penalty in exchange for halving the DR against your attack (essentially an Armor Divisor), so we could allow that for Overpenetration too, as if the cover was armor worn by the secondary target behind them.

To use the example of Ira Gray on B408, you would reduce the cover DR of gray (12 HP) and side A (DR 8) and side B (DR8) from the prior total of 28 to 14.

So instead of the AP round halving 28 to 14, it halves 14 to 7, and inflicts 20-7=13 damage to the VIP, who takes half that as injury due to small piercing: either 6 or 7 HP, I forget which direction you round fractions.

This couldn't be easily exploited since -8 is hard to eat, and it would perhaps be kinda hard to aim in such a way that you minimize cover DR of a torso since that would mean you can so precisely pick your angle that you miss all the hard bones and only have to pass through soft tissue.

To allow for a random chance of hitting a chink (since it doesn't appear to exist, like with -9 eyes) I can think of one precedent for this...

It is -8 to hit the jugular vein or carotid artery (MA137) and there's a 1 in 6 chance of doing this randomly if you roll neck on the random hit location table which is 17-18 (1.85% chance) for a neck.

So the odds of accidental chink-hits could be ~0.30 percent which is less than the 0.46 odds of getting an 18

If we want to make this a sub-table of the torso roll (9 or 10 is 11.57 plus 12.50 for 24.07%) you divide 0.003 by 0.24 to get 0.0125 as the intended odds

you could do it where if you roll a 6, (odds after 24 for torso is 0.040116) to have it happen 1/3 of the time (1-2 or 5-6) as 0.013372 comes close enough to the intended odds.
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crippled leg, crippling, regeneration


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