11-06-2017, 11:52 AM | #31 |
Join Date: Feb 2016
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Re: Extreme Regeneration and Costs HP
Fatigue recovery is fairly easy anyway. A character with Breath Control can recovery 1 FP every two minutes of rest (with Fit or Very Fit, 1 FP per minute of rest from FP not spent on magic or powers). A character with HT 16, Fit, and Breath Control-16 just needs 32 minutes to recharge their batteries (16 minutes if recharging FP not spent on magic or powers). The same character requires one day to heal one point of HP, meaning that the difference of recovery is a factor of 1:7,200 (or 1:14,000). And FP regeneration already starts at 1 FP/minute for 50 points because you avoid having to spend time resting.
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11-06-2017, 12:57 PM | #32 | |
Join Date: Oct 2008
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Re: Extreme Regeneration and Costs HP
Quote:
Some other have proposed either disallowing it totally or reducing it a lot, my solution is to allow it if the player wants it and they get the full benefit but at a cost of having it limit them. Which of the solutions to pick is up to the GM. |
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Tags |
costs hp, modifiers, regeneration |
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