09-10-2021, 07:48 AM | #91 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: GURPS Realm Management
My current voice-chat game is pretty close to a realm management game. After a player observed at the end of the session that we did very little dice rolling that night, I wondered briefly what gurps specifically brought to this game. My internal answer: it brought answers to questions about running a fantasy kingdom in a satisfying way that didn't require much work before hand.
If I want to know how much tax the players have access to when ruling the kingdom... that's in Gurps. If I want to know how much they have to pay to field the kingdom's army... that's in Gurps too. If I want to know how dangerous a city-wide riot is in terms of the troops... city stats and mass combat tells me the combat strength of the entire city up in arms. If I need to know how much a food to feed one-fifth of the kingdom costs because my players and considering a stupidly large import project -- Gurps has a good framework for that (and robust enough that I'm not worried about the numbers making it miraculously work and destroying one of the core dilemmas of the campaign). And I really don't have to worry about it until I need it.
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09-11-2021, 04:03 PM | #92 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: GURPS Realm Management
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09-14-2021, 08:58 AM | #93 |
Join Date: Dec 2008
Location: Behind You
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Re: GURPS Realm Management
100x yes on this!
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09-14-2021, 04:13 PM | #94 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: GURPS Realm Management
Quote:
*StarGen (website) *Star System Generator (donjon) *Star System Generator (sfrpgtools) *Solar System Generator (RanGen)
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09-20-2021, 06:54 AM | #95 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: GURPS Realm Management
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12-08-2021, 03:47 PM | #96 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
For the windfalls, how long do the Resource Discovery and Bumper Crop last? Is that 1 additional resource point from each of them, per turn, forever? And for Plague, it seems like it should have the same chance to resolve itself as Drought/Famine does.
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12-08-2021, 04:01 PM | #97 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
Unless otherwise noted Immediate Effects last one turn for windfalls. For disruptions the Long-Term effects last until you counter them. You can swap up Plague to work like Famine if you want.
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12-08-2021, 04:25 PM | #98 | |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
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Edit: Wait, no, I think I figured it out. It's +1d Resource Points, with an additional +1 the next turn on a successful Allocate Resources maneuver. Okay, got it. XD Last edited by Angle; 12-08-2021 at 04:39 PM. |
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12-08-2021, 05:07 PM | #99 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
Quote:
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12-08-2021, 05:45 PM | #100 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
For Renewing Resource, can a realm combine an appropriate action with another action? Like, say a realm has 'Renewing Resource: Iron Mine, Level 2'. Can they spend two actions to mine iron, and a third action on Marshal Manpower, without incurring any penalties? Or would they have to choose between another action with no penalties, or spending three actions to mine iron with no penalties?
Edit: Similarly, can a realm take multiple levels of Maneuver Mastery, and then do all of those actions, each turn, with no penalty? Say, MM: Allocate Resources + MM: Marshal manpower, and then do an Allocate Resources + Marshal Manpower + another action each turn, at no penalty? Last edited by Angle; 12-08-2021 at 06:47 PM. |
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