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10-29-2021, 02:27 PM | #1 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Adventures in the Great Desert (in Yrth).
I am starting a campaign in the Great Desert.
The main plot is that the group is leaving Wallace in a caravan to reopen the old gold mine. They will stop at a oasis in the way and go to the mine, where strange things will certainly happen. I am creating the details on the go and would appreciate some suggestions. Anyone here ever had any adventures in the great desert (or in deserts in general)? Any suggestions for encounters, events or even major plots to arise along the adventure? In the way along the desert; In the Oasis; In the mine; Alongside with that, I would appreciate for suggestions for weird magnet events, as one of the characters has this disadvantage. |
10-29-2021, 02:57 PM | #2 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Adventures in the Great Desert (in Yrth).
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Caravan to Ein Arris, Gurp's only adventure that is both official AND free, has some fun "Desert trouble" material on page 10.
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10-30-2021, 07:26 PM | #3 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Adventures in the Great Desert (in Yrth).
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10-30-2021, 08:12 PM | #4 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Adventures in the Great Desert (in Yrth).
The last two long runs of our Banestorm campaign took us into the Great Desert, and hijinks and shenanigans did ensue. See the blog for the TL;DR version.
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11-01-2021, 01:31 PM | #5 |
Join Date: Dec 2020
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Re: Adventures in the Great Desert (in Yrth).
We have a civil war in caithness, so the group may stumble over a old battlefield, or met either royalists or rebels. They may even be forced to "volunteer" int the war.
Just for flavour, the Great Desert was once a wood with big trees. The dunes and the wind may have given free the petrified rest of them, imagine wandering them trough a wood of tree trunks all made of stone. The can stumble over a old elven dwelling, searching for this locations is hard because the elves were good at hiding them. The elves are great mages, and while they hadn´t money the made fine weapons and wrought wonderfull jewelery. Finding the mine, it can be a place of hazards flooded tunnels, broken equipment, traps to keep plunderes away and so on. Not to mention a dark shady cave is a good place for the lair of a monster. Maybe the met the now undead owners of the mine? Speaking of owners, imagine the group walking out of the mine treasure ladden and surrounded by dwarfs angry about plundering their property and desacrate the burial place of their ancestors? or as plot hook let them find the mine empty but with the hint that it was once the home of a now important dwarfen clan, lost in history, let them travel to the dwarfes and haggle with them for the price of the location. The mine can also be crawl with certain insect man who are hinted in older publications. Last but not least there are the lizard man, the group can always met them by accident, be ambushed by them ( lizard man can bury themselfes in the sand and wait for the heat to vanish ), the oasis can be belaguered by them and and and. By the way the shamans of lizard man can be mages sometimes powerful and will have no qualms to use dirty spells on something the call talking food. And they are fighting a war with the humans down south, or better to say have overrun a lording and are hard pressing a second. Meeting a group of civilized lizard man can be of course a big surprise for the players. You can met caravans, traders or people lost in the desert. The usual oasis and caravan adventures are covert in previous posts. Edit since their is a weirdness magent under the players a banestorm victim, not necessarily human or a misguided conveyor is a possibility, a member of a race from one of the worlds which are the origin of the banestorm victims which is truly alien. Or just a genie as the desert nomads call them. Last edited by Willy; 11-01-2021 at 01:37 PM. Reason: spelling error, added example |
11-02-2021, 05:13 PM | #6 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Adventures in the Great Desert (in Yrth).
Quote:
That said, one possibility we entertained was that the Great Desert could be barren of mana, but--there's one spot, perhaps due to being a holy/unholy place, or being the site of a very powerful and ancient artifact, where mana does work. Perhaps that site is unknown, or maybe someone's already claimed it. Another possibility is someone who has Mana Enhancer. They, and possibly others (if the ME has Area Effect), could use magic in a no-mana area.
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02-02-2022, 08:37 PM | #7 |
Join Date: Feb 2007
Location: New York City
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Re: Adventures in the Great Desert (in Yrth).
Have you looked at Orcslayer from Man to Man? It has the players go through the great desert & Castle Defiant to the Orc Lands.
I think it's exactly what you are looking for. http://www.warehouse23.com/products/...ssic-orcslayer |
02-03-2022, 03:18 PM | #8 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Adventures in the Great Desert (in Yrth).
There's a classic Conan story Xuthal of the Dusk about finding a deserted city in the desert. It's available as part of project Gutenberg if you do a google search for it, and worth a read if only for some inspiration.
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