06-05-2021, 03:42 AM | #1 |
Join Date: Aug 2019
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Multiple Projectiles: Extremely Close Range
B409
When firing a shotgun at 10% of 1/2D or less, you don't resolve the attack with the ROF modifier for multiple projectiles, but just multiply damage and enemy DR by 4. Question, do you also discard the ROF to-hit bonus that comes naturally with shotgun's 9 projectiles? Or do you still retain it? I found it weird that if the bad guy is 5 yards away, I get +2 to hit him from ROF, but if he comes up to 4 yards for 40 1/2D weapon, I get only +0, but that's how some at my table have read it.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
06-05-2021, 04:06 AM | #2 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Multiple Projectiles: Extremely Close Range
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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06-05-2021, 05:49 AM | #3 |
Join Date: Aug 2019
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Re: Multiple Projectiles: Extremely Close Range
Cheers. If anyone else knows a book-source elaborating on this issue, or seen a Krommpost etc, please post it. Until then I suppose I'll use Rupert's solution.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
06-05-2021, 06:00 AM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Multiple Projectiles: Extremely Close Range
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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06-05-2021, 06:39 AM | #5 | |
Join Date: Aug 2019
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Re: Multiple Projectiles: Extremely Close Range
Quote:
__________________
Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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06-05-2021, 09:17 AM | #6 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Multiple Projectiles: Extremely Close Range
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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