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#1 |
Join Date: Aug 2018
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Has anyone tried these variant rules (TFT Wild West)?
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#2 |
Join Date: Nov 2010
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Dark City Games has a few Wild West solo games with TFT adjacent rules.
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#3 |
Join Date: Aug 2018
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#4 |
Join Date: Nov 2010
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Yeah. Cover is important against shotguns and pistols. I helps against rifles as well. I didn't look at your username when I responded.
Have you picked up Bonewars yet? |
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#5 |
Join Date: Aug 2018
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#6 |
Join Date: Nov 2010
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It is fun and shines a light on some interesting rivalries between early paleontologists. And how cut-throat it was.
And teh Wild West stuff isn't really my thing. |
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#7 |
Join Date: May 2018
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How are quick draw shoot-outs handled?
In TFT the quick draw talent seems to be available regardless of dexterity, but obviously, higher dexterity allows for more successful quick draws since the Quick draw success is based on DX -2. Would Missile Weapons skill count toward Quick Draw DX rolls? |
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#8 | |
Join Date: Aug 2018
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DX Factors Shooter Supported against solid support +2 DX Firing at back or side of enemy +2 DX Target running (moved at least 5 hexes) - 2 DX Target behind wooden cover - 2 DX Drawing pistol from holster - 2 DX Drawing pistol from pants pocket, coat, etc. - 4 DX Drawing pistol while sitting at table - 2 DX Responding to ambush fire: 1st shot -2 DX Moving more than one less than five hexes and firing - 4 DX |
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