11-30-2010, 12:26 PM | #671 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Art for games
Oddly enough, the new render seems to have added the matte to the tail, and lost it on the torso (conveniently, you can switch your view between the two; it's quite obvious if you do). Also, the bikini is now a matte surface (which may be intentional).
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11-30-2010, 12:32 PM | #672 | ||||
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
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Just had to wait for my paycheck to clear ;-) |
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11-30-2010, 07:19 PM | #673 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
Helpful tricks to speed up rendering -
Hide all geometry that isn't visible in the scene, and isn't needed to bounce or emit light into the scene. If you're pretty sure it doesn't need to be glossy, set it to matte when exporting from Reality In general if you're doing backgroundless or "open geometry" rendering, set Reality to "Outdoor", unless it's all lit by area lights. Even then, try it set to outdoor and see if it collects Tot S/px faster and seems to clear up faster in the first two minutes. If it's backgroundless, you'll get less benefit from the fancy bounce lighting that contributes to the realism. Because of course normally Light bounces off the floor and stuff. You can cheat and do both - render to your satisfaction with some scenery to bounce light off of, then delete the scenery and render to a new picture for 2-3 minutes with it set to preserve alpha. Now you've got a nice alpha map on your second picture that you can apply to your (hours long with bounce light) first picture :) Only takes a few minutes to get a nice clean alpha.
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12-01-2010, 01:33 AM | #675 | |
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Join Date: Aug 2004
Location: Ventura CA
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Re: Art for games
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Somebody give that poor girl a freakin' sandwich! |
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12-01-2010, 02:37 AM | #676 | |
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Re: Art for games
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12-01-2010, 05:50 AM | #677 |
Join Date: Jul 2007
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Re: Art for games
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12-01-2010, 08:51 AM | #678 | ||
Join Date: Sep 2004
Location: Canada
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Re: Art for games
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Besides which I just can't shake the idea that thin women are less ergonomic ;)
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12-01-2010, 12:16 PM | #679 | |
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Re: Art for games
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12-01-2010, 01:13 PM | #680 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Art for games
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Which they don't btw, nice knees, they just need at least another inch around the thighs and biceps, and a half as much on the calves and forearms. Jillian's feet are thicker than her calves and as thick as her thighs. Jillian's wrists are as thick as her biceps, she looks like she'd have trouble leveling that shotgun since she has the arms of a six year old. |
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