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Old 07-05-2024, 06:29 AM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Fleshing Out the Magic Systems For a Hidden Supernatural Game

Quote:
Originally Posted by Kesendeja View Post
Okay, I've got a second question. When the supernatural is revealed, there will be those who can take it a step further and cast from memory. Same system, or would you suggest a different one. It will require a second advantage to use anyway, so...
How do you intend for casting to normally work? Requiring a grimoire to reference? And how do you want casting "from memory" to work - is this something where the character can freely cast any spell they've cast in the past using other means, where they can permanently memorize specific spells, or something more Vancian where they temporarily memorize spells and then can cast them at will later... but once cast they'll need to rememorize them?

My own inclination would be to use the same magic system for any of those options. So you have whatever the Advantage is that lets you use the magic to start with, either with a Limitation to require a grimoire (or whatever) or with that as a built-in restriction. Then those who don't have that restriction get rid of it in the form of a lesser restriction (needing to memorize the spells), which means buying off the Limitation (or replacing it with a lesser one), tossing on an Enhancement, or just grabbing an additional Advantage (same price change in each case, just how you account for it would vary).
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