Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-30-2024, 02:08 PM   #1
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default TL 3 tasks/requirements that aren't easily aided by spells

Spinning off the other two TL3 magic threads, what are some things that need to get done in a TL 3 context that there aren't spells for:

Raising livestock; animal spells can help keep livestock calm and under control, but there's nothing in the RAW magic system that will get you more sheep or make the pigs grow bigger or faster or the cows give more milk.

Harvesting living stock: There's no spells to shear the sheep or milk the cows.

In a heavily Magic-based farming regimen, animal products are likely to make up a proportionally lower portion of the diet.

Textiles: There's no spell to spin fiber into thread, nor one to weave thread into cloth. Those are tasks that occupied a vast amount of labor before they were mechanized. I suppose you could put something together out of air golems, but then you're getting into the realm of enchantment to make it an effective go of things. Likewise there's no spells to make paper.

A lot of other craft skills could be aided if the artisan had one or more spells, but would still have to mostly be done by hand.
Dalillama is online now   Reply With Quote
Old 03-30-2024, 03:02 PM   #2
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

What limitations does the 4th Edition Standard Magic system place on Golems? I only know the 3rd Edition stuff, though to be fair the one Skill a Golem is allowed to know is supposed to be a Weapon Skill, but I had forgotten that over the years. Plus, I've seen more treatments of Golems as servants so having one with (for example) Housekeeper seems pretty handy for a wizard...

Relevant because, even if there's no direct Spell to do something, there might be another Spell that could be repurposed to do it, or at least fake it. Not that I'd want to burn (for example) "Wish" on such a thing. XD
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
Old 03-30-2024, 03:12 PM   #3
ehrbar
 
ehrbar's Avatar
 
Join Date: Aug 2004
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

Quote:
Originally Posted by Otaku View Post
What limitations does the 4th Edition Standard Magic system place on Golems?
There's explicit permission for wide GM discretion, but if you hew to the default restrictions ("In most cases, additional abilities should be restricted to extra ST, HP, and DR"), a golem comes with "10 points of skills appropriate to the golem’s intended function".
__________________
Steven E. Ehrbar

GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023.
ehrbar is online now   Reply With Quote
Old 03-30-2024, 04:28 PM   #4
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

Quote:
Originally Posted by Otaku View Post
What limitations does the 4th Edition Standard Magic system place on Golems? I only know the 3rd Edition stuff, though to be fair the one Skill a Golem is allowed to know is supposed to be a Weapon Skill, but I had forgotten that over the years. Plus, I've seen more treatments of Golems as servants so having one with (for example) Housekeeper seems pretty handy for a wizard...
Golems are getting into the realm of enchantment; cheap (relatively ) golems are absolutely an industrial revolution in tbr making, I'm looking specifically at spells the local mage can cast/leadceremonial casting of/in higher mana areas are part of ordinary professional skillsets.

Quote:
Originally Posted by ehrbar View Post
Sure there is -- the description of Haircut explicitly says "Can also be used to shear sheep," in Magic, p.39.

You can then use Hair Growth, same page, to make the sheep regrow the fleece at a million-fold speed, then Haircut 'em again. And the magic items in each case are pretty inexpensive, 100 energy for Hair Growth and 150 for Haircut.
Ok, I was wrong there. That still leaves you with the same problem as Blessed flax growing jn Essential Earth: turning all that wool into cloth. Clean will help with the early phases, but carding, spinning, andweaving are still down to elbow grease.
Dalillama is online now   Reply With Quote
Old 03-30-2024, 05:12 PM   #5
dcarson
 
Join Date: Mar 2008
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

Felt is stiffer and heavy but can replace canvas and it doesn't need weaving. It still needs carding.
dcarson is online now   Reply With Quote
Old 03-30-2024, 09:51 PM   #6
rkbrown419
 
rkbrown419's Avatar
 
Join Date: Sep 2004
Location: Orem, Utah, USA
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

There are some spells in Biotech that are useful even at low tech levels if you decide they exist in your campaign. Analyze Heredity (if I'm remembering right) can let you know which animals might pass on desirable or undesirable recessive genes. It can greatly increase the efficiency of attempts to breed animals for greater size or rapid growth or whatever. Those spells can work on plants too, permitting breeding for higher crop yields, pest resistance, drought resistance or whatever you want. Create Chimera can yield interesting results especially if you decide that heredity works differently in your world (or decide the spell blends creatures on a genetic level) it could even create new species. There are also spells that will be of interest to midwives as well as aiding in n the birth of livestock.
Tasks that can't be aided by spells will depend greatly on what spells you let exist in your world and how common knowledge of them is.
rkbrown419 is offline   Reply With Quote
Old 03-30-2024, 03:07 PM   #7
ehrbar
 
ehrbar's Avatar
 
Join Date: Aug 2004
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

Quote:
Originally Posted by Dalillama View Post
Harvesting living stock: There's no spells to shear the sheep
Sure there is -- the description of Haircut explicitly says "Can also be used to shear sheep," in Magic, p.39.

You can then use Hair Growth, same page, to make the sheep regrow the fleece at a million-fold speed, then Haircut 'em again. And the magic items in each case are pretty inexpensive, 100 energy for Hair Growth and 150 for Haircut.
__________________
Steven E. Ehrbar

GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023.
ehrbar is online now   Reply With Quote
Old 03-31-2024, 12:20 AM   #8
David Johnston2
 
Join Date: Dec 2007
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

Quote:
Originally Posted by ehrbar View Post
Sure there is -- the description of Haircut explicitly says "Can also be used to shear sheep," in Magic, p.39.

You can then use Hair Growth, same page, to make the sheep regrow the fleece at a million-fold speed, then Haircut 'em again. And the magic items in each case are pretty inexpensive, 100 energy for Hair Growth and 150 for Haircut.
Yes, I remembered that one, but I don't recall one for weaving.
David Johnston2 is offline   Reply With Quote
Old 03-31-2024, 01:40 AM   #9
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

Quote:
Originally Posted by Dalillama View Post
Spinning off the other two TL3 magic threads, what are some things that need to get done in a TL 3 context that there aren't spells for:

Raising livestock; animal spells can help keep livestock calm and under control, but there's nothing in the RAW magic system that will get you more sheep or make the pigs grow bigger or faster or the cows give more milk.
Bio-Tech has some, though they'd mainly be useful for high-end stock breeding and developing new breeds.
Quote:
Harvesting living stock: There's no spells to shear the sheep or milk the cows.
Haircut can explicitly be used to shear sheep.

Quote:
Textiles: There's no spell to spin fiber into thread, nor one to weave thread into cloth. Those are tasks that occupied a vast amount of labor before they were mechanized. I suppose you could put something together out of air golems, but then you're getting into the realm of enchantment to make it an effective go of things. Likewise there's no spells to make paper.

A lot of other craft skills could be aided if the artisan had one or more spells, but would still have to mostly be done by hand.
Animate Machine would be of great assistance, but it's got a very high casting cost. And then there's Create Servant.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 04-01-2024, 10:50 AM   #10
Willy
 
Join Date: Dec 2020
Default Re: TL 3 tasks/requirements that aren't easily aided by spells

I donīt know the exact name of the spell, but there is one that makes sure a sexual act will have offspring, others make the target infertile.

This makes raising livestock and breeding of better suited animals much easier.

By the way a reason the first cows breeded for the enormous amount an modern cow gives in milk or meat, was starving literally to death, was the metabolism couldnīt keep up with the needed energy for it. Special pastures and plants were developped for them. A lot of plant spells make the special pastures or fodder unnecessary, because you can make the grass grow much faster and nutrious.
Willy is online now   Reply With Quote
Reply

Tags
magic, tech level

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.