![]() |
|
![]() |
#1 |
Join Date: Dec 2015
|
![]()
I just got back into RPG industry gossip after, you guessed it, the big Wizards of the Coast OGL 1.1 screw-up. Somewhere in the many articles I caught someone (I think Legal Eagle) say that rules cannot be copyrighted. The texts describing them can, but not the actual rules themselves. Anyone know how this works? Could SJG technically release "GURPS D&D" without WotC being able to punish them??
Last edited by Embassy of Time; 01-24-2023 at 02:37 PM. Reason: Timestamped link |
![]() |
![]() |
![]() |
#2 | |
Join Date: Apr 2005
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
Join Date: Dec 2015
|
![]() Quote:
No plans or even suggestions, the concept just grabbed me! |
|
![]() |
![]() |
![]() |
#5 | |
Join Date: Aug 2004
Location: Saint Louis or thereabouts
|
![]() Quote:
Also, I 've never had a close look at Dungeon Fantasy, but I'm sure the advantage there is Kromm and company have suffered all the pain so you don't have to.
__________________
Professional soldiers are predictable, but the world is full of amateurs. - from Murphy's Laws of Combat |
|
![]() |
![]() |
![]() |
#6 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
Depends on point levels in vanilla GURPS, and edition and equipment in D&D; D&D is not as high powered as people think, and GURPS is perfectly willing to operate at cinematic scales -- a DFRPG party can kill an awful lot of town watch.
|
![]() |
![]() |
![]() |
#7 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]() Quote:
Quote:
However, just because something is legal and you should eventually win in court doesn't mean that someone can't sue you over it. Wizards of the Coast could probably sue in that case, finding some small quibble to spend lots of money litigating about (and force the "offender" to spend money defending). Its hard to take away someone's ability to sue. This is why RPG companies (including both wizards and sjgames) have frequently made requests to their fans in the realm of copyright. It helps clarify those "well I could sue anyway" waters.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 01-25-2023 at 08:46 AM. |
||
![]() |
![]() |
![]() |
#8 | |
Join Date: May 2010
Location: Alsea, OR
|
![]() Quote:
Legal Eagle was answering from a very strictly US point of view; other nations have different rules on rules. A quick google shows that UK law on copyright for board games mirrors the US... https://www.bl.uk/business-and-ip-ce...or-board-games Last edited by ak_aramis; 02-02-2023 at 04:57 AM. |
|
![]() |
![]() |
![]() |
#9 |
Join Date: Jun 2006
|
![]()
Also, just because you can legally get away with something, does not mean people are going to consider it ethical. In a way the entire OGL debate is just proving that yet again. In a business like RPGs, where some of your customer base cares about this sort of thing and has places to go, and most stuff is produced by essentially freelance talent, who [definitely] care about this stuff since it is their source of income, getting a reputation for "stealing" other people's intellectual property is not a particularly smart business decision even if you win the court cases.
__________________
-- MA Lloyd |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|