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Old 07-17-2013, 02:27 PM   #1
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Default GURPS Game Aids: Computer Programs

This is the right place to post descriptions of and links to executable game aids for computers (Linux, Mac, PC, etc.). Per our online policy, we do not currently give permission for mobile apps (be they for Android, Blackberry, iOS, or something else).

Warning: Links to malicious content – such as viruses and trojans – will trigger immediate deletion and a permanent ban without appeal.
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Old 07-26-2013, 01:54 PM   #2
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Default Re: GURPS Game Aids: Computer Programs

Where do Javascript applications fall? are they part of what included here?
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Old 10-08-2013, 06:30 PM   #3
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Default Re: GURPS Game Aids: Computer Programs

Dungeon Fantasy random character generator.

Python command-line script. Should work on any OS with a Python interpreter available.

Only supports the templates in DF1 so far.
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Old 11-28-2013, 08:19 AM   #4
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Default Re: GURPS Game Aids: Computer Programs

Ritual Path Magic ritual cost calculator:

Although this is a web app (JavaScript) it uses the HTML5 manifest to cache the entire application in your browser's cache, which means it is accessible offline. Just visit the above URL while you are online, and after the app loads, bookmark it. You can then access it even if not connected to the net by loading that bookmark.

It features a power-gathering random dice roller as well - just enter the amount of energy to gather, and the caster's effective skill, and it will generate all the rolls needed to gather the energy, tracking the amount of time needed, energy gathered on each roll, number of quirks, etc.
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Old 02-25-2014, 09:28 AM   #5
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Default Re: GURPS Game Aids: Computer Programs

I just released version 4 of the GURPS Ritual Path Magic Designer web application (

It fully supports the rules in GURPS Thaumatology: Ritual Path Magic and outputs your own rituals in the same format as that book.

New with this version is the ability to type directly into the Modifier fields instead of clicking the + and - buttons.

Those fields support a fairly lenient syntax - you can type 2000 lbs, 2000#, 2000 pounds, or 2 tons for subject weight, for instance.

Many of the fields support multiple conversions - Duration, for example, supports minutes, hours, days, weeks, months, or years with full conversions between units. For example, you can type in 24 months, 104 weeks, 730 days, 17520 hours, or 1051200 hours, and the app will convert any of those to 2 years.
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Old 02-25-2014, 12:27 PM   #6
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Default Re: GURPS Game Aids: Computer Programs

Nick, you did a damn good job - you should be proud. This is a fine piece of code.
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Old 02-26-2014, 02:12 PM   #7
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Default Re: GURPS Game Aids: Computer Programs

Not GURPS specific, but I find this app (Multi timer -stopwatch & timer) to be very handy for tracking luck usage at my table. It also has a rather clean design.
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Old 03-07-2014, 01:58 PM   #8
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Here's a web app we use for all of our GURPS gaming sessions -- it's got a little bit of everything (everything we need, anyway), developed over years of us figuring out what utilities we needed as we played and what failsafes we needed. Features:

* There's an over-all game timer for capturing how long a game session is (and can be paused for dinner breaks etc.). The game timer even keeps going if the browser crashes or the power goes out and your computer dies.

* A page for "mini-timers" (mainly for luck usage) that key off the main timer, so if the game clock stops the character's luck won't regenerate inappropriately.

* A page for writing down game notes, which includes backups for in case you accidentally delete things or the power goes out or etc.

* A simple dice roller in case you're somewhere where there's no dice available (what a dreadful thought!).

* A page for saving worksheets of calculations (for instance, all the pluses and minuses for casting a specific spell).

It's all HTML5 and uses offline storage, so once you've viewed the app once it should be available even if you're offline. Timers, worksheets, notes, etc., are all saved to the local computer.

It's optimized for Safari, though should also run fine on Chrome or Firefox. Not tested on Opera, and all bets are off if you're using IE. Also, if you're using it on iOS and save it to the home screen, it will run in fullscreen mode.

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Old 03-26-2014, 01:29 PM   #9
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Default Re: GURPS Game Aids: Computer Programs

I've also just finished a tool that I've just got feature-complete: a GM Control Sheet. There are (probably always be) bugs, but now that the features are all in, I can squish in any of 'em we find.

Feel free to fork or contribute:

Like haplessthrall, it's an HTML5 web app using localStorage and can be ran from your local machine. I'm targeting iPad sized devices for minimum usage -- too many fields to easily be used on a phone sized device.
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Last edited by Gauthic; 03-26-2014 at 01:39 PM.
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Old 04-01-2014, 11:34 AM   #10
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Default Re: GURPS Game Aids: Computer Programs

It looks like Basic Speed is being calculated based on ST and HT rather than DX and HT when you add characters to the GM Control Sheet.
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