Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-12-2021, 02:36 PM   #11
kirbwarrior's Avatar
Join Date: Jun 2010
Location: Dreamland
Default Re: [Basic] Advantage of the Week: Magery

Originally Posted by RogerBW View Post
A concept which I think John introduced me to which is still important in 4e is the "Mage Number": IQ + Magery - 2, or "the skill level I will get by spending one point in a normal spell". Given that anyone with more than trivial core-rules magic will have lots of spells, it's important to keep that number in mind when designing the character.
I do something very similar but IQM-3 because some spells seem to randomly decide to be VH. If IQM-3 is 15, that also means hard spells get to be 16 and thus very likely to succeed.

Originally Posted by ericthered View Post
IQ 14 is rather high, and I think as time has gone on it has become more acceptable to change the magery limit. DF changes the limit from 3 to 6, and I think a fair number of games follow suit. A mage with a bunch of spells often feels less problematic to a game than a mage who can learn any IQ-based skill on a whim.
I've largely dropped talent caps and that applies to Magery, too. There's a soft limit of 10, but more accurately I just generally don't want players to take attribute + talent above 20. So far it hasn't had any meaningful impact on how good mages are.
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote

advantage of the week, magery, path/book adept, variable energy access

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 05:15 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.