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#11 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yeah. Afflict the most expensive metatrait and then buy that as a Wildcard power.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#12 | |
Join Date: Jan 2018
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Also, I don't want the victims to be "re-infected". Once the victims get powers, then they don't get them a second time (unless they somehow lose their powers and become human again. Then re-infection might be possible). In addition, powers have to be based at least somewhat on personality My guess is that it would be some version of "Accessibility" or something like that. How exactly would the Limitations be priced? |
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#13 |
Join Date: Jan 2018
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Here is a version of it with the wild-card ability, based on the Supers recommendation.
-Affliction, Advantage 1 [10 / lvl = 10] (B35) Enhancements --Advantage, 500 points [+10% per point the advantage is worth, + 5000% = 500] (B36) --Mental and Physical [+100% = +10] (B71) --Permanent, cannot be removed [300% + 30] (B104) Limitations: --Accessibility: Advantages given are limited to be in response to pre-existing Mental and/or Physical Disadvantages [-50% = -5] (PU8, p. 4) --Accessibility: Only once a year [-60% =-6] (PU8, p. 4) Sum: 644 --Wild Card: "Can bestow any power, but the powers are ultimately unpredictable and based on the recipient’s present circumstances, past background, worries about the future, personality, and other factors. Also, a person only be empowered once.” [x4] (S41) Total: 2156 How does that sound? Last edited by Coinage; 05-11-2021 at 03:19 PM. |
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#14 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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It's expensive as all hell, but it's a very versatile power. Yeah, I think I can buy that.
Now, would I allow a PC to have it? Hell no.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#15 |
Join Date: Aug 2014
Location: Snoopy's basement
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I think I'd start from the other end:
Modular Abilities (Cosmic Pool, 10/lvl)(Afflictions only -30%, Focus limited: Permanent traits only -5%, Accessibility: only related to traits already possessed by the target -40%, Uncontrollable: cannot choose what trait is afflicted (Modifier on a modfier -30% of Afflictions only limitation) -9%, Net -84% capped at -80%) [2/lvl]. Buy levels to reflect the cost of the Afflictions you want to apply. Duplicate this power for Physical-Only Modular Ability and make the cheaper version an Alternate ability. Consult GM for value of reduction for extreme rarity of use if applicable. |
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#16 |
Join Date: Feb 2014
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If you have no control over what powers are created, but want to be able to empower people at-will, there always the cheap option of Controllable Disadvantage (Origins Magnet). Offload all the work to the GM. GMs love extra homework. It's what fuels them.
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#17 | |
Join Date: Jan 2018
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Sort of like the character of "Calamity" from brandon Sanderson's Epic book series. Last edited by Coinage; 05-11-2021 at 11:52 AM. |
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#18 |
Join Date: May 2005
Location: Lynn, MA
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"Mental and Physical, +100%" is a special enhancement for Modular abilities, and you are not using those here. There is no need for that enhancement on an Affliction.
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#19 | |
Join Date: Jan 2018
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-Affliction, Advantage 1 [10 / lvl = 10] (B35) Enhancements --Advantage, 500 points [+10% per point the advantage is worth, + 5000% = 500] (B36) --Permanent, cannot be removed [300% + 30] (B104) Limitations: --Accessibility: Advantages given are limited to be in response to pre-existing Mental and/or Physical Disadvantages [-50% = -5] (PU8, p. 4) --Accessibility: Only once a year [-60% =-6] (PU8, p. 4) Sum: 529 --Wild Card: "Can bestow any power, but the powers are ultimately unpredictable and based on the recipient’s present circumstances, past background, worries about the future, personality, and other factors. Also, a person only be empowered once.” [x4] (S41) Total: 2116 How does that sound? |
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#20 | |
Join Date: May 2005
Location: Lynn, MA
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Also, if you are only able to access this power annually, the discount should be greater than -60%. I might just price it as a character point powered ability, or take some Destiny (only to power CP powered abilities) and set it to BE a cp powered ability for 1/5th cost. |
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