05-01-2007, 01:23 PM | #21 | |
Join Date: Jan 2005
Location: Charlotte, NC, United States
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Re: Manifest Of the Cult of Stat-Normalization?
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That's what has confounded me. My HR for fixing Default Skill Levels can be implemented seamlessly because it is simple and easy to remember, but my HR for buying Skill Levels up from Default remains unimplemented because I have failed to think of a way to do so that doesn't seem clunky at best.
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Tim Harris The Seeker Time Lord Saving the universe one planet at a time. Occasionally from my own mistakes. Oops. |
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05-01-2007, 01:31 PM | #22 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Manifest Of the Cult of Stat-Normalization?
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So the person with IQ/DX 16 has defaults of: Easy ((/2)+1) = 9 Average (/2) = 8 Hard ((/2)-1) = 7 Very Hard ((/2)-2 ) = 6 For 1 cp the person with IQ/DX 16 has skills of: Easy (d+4) = 13 Average (d+4)) = 12 Hard (d+4) = 11 Very Hard (d+4) = 10 Hopefully Kromm will use something like that for both defaults and skills when 5e comes out and we can then put the Cult of Stat-Normalization out of their misery. *grin* |
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05-01-2007, 01:33 PM | #23 | |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Manifest Of the Cult of Stat-Normalization?
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I want that supplement or pdf. There really should be something called - GURPS:Wild Crazy Far Out Heroes Heck, my campaign may someday turn into that if I'm not careful. Then again, that could be fun. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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05-01-2007, 01:37 PM | #24 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Manifest Of the Cult of Stat-Normalization?
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Any strong dexterous amateur can wipe the floor with any weak clumsy expert. The silly cliche of the weak slow martial arts master is just that, a silly cliche, a real armed or unarmed martial arts master will be both strong and fast. Last edited by Ze'Manel Cunha; 05-01-2007 at 01:58 PM. Reason: clarification |
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05-01-2007, 01:47 PM | #25 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Manifest Of the Cult of Stat-Normalization?
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05-01-2007, 01:53 PM | #26 | |
Join Date: Aug 2004
Location: San Francisco
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Re: Manifest Of the Cult of Stat-Normalization?
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• Humans can't go above 15 in an attribute without sufficiently advanced magic or technology. ST may be an exception to this, with a maximum at ~16-18. While ST would be the easiest to figure out due to it's readily quantifiable effects, it's not likely to be the focus of any theories (see player IQ below). • Humans can't have more than 24 points per skill, again waiveable via SAMoT. I only arrived at this figure from a question I asked Luther, however, as comparatively little data has been gathered in this area (again, see player IQ below). • From what I can surmise, the primary motivation for research in the field of stat normalization can be summed up as "what's my GURPS IQ?" Ken Hite's comment about "arguments about what George's IQ really is" (textbox in p.IW184) sums up this view nicely. • Before we go any further, especially with bell curves and Gaussian distributions, we need to take into account other mental variables besides IQ. Advantages, disadvantages, skills, and Talents all factor into defining mental ability. • PCs adhere to the maximums but not to statistical distributions, unless the local universe does not require plausibility.
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Warnng: DryaUnda is psychologically abnormal and likely to say something weird; reader discretion is advised. |
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05-01-2007, 01:56 PM | #27 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Manifest Of the Cult of Stat-Normalization?
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Thanks for the clarification. Apology accepted. Bill Stoddard |
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05-01-2007, 02:03 PM | #28 | |
Join Date: Jan 2005
Location: Charlotte, NC, United States
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Re: Manifest Of the Cult of Stat-Normalization?
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CPs Spent................... D 1 2 4 8 12 16 20 Avg Skill for [Attribute] 10 5 9 10 11 12 13 14 15 Avg Skill for [Attribute] 11 5 9 10 11 12 13 14 15 Avg Skill for [Attribute] 12 6 10 11 12 13 14 15 16 Avg Skill for [Attribute] 13 6 10 11 12 13 14 15 16 Avg Skill for [Attribute] 14 7 11 12 13 14 15 16 17 Avg Skill for [Attribute] 15 7 11 12 13 14 15 16 17 See the problem? For some, [Attribute] N gives enough other benefits that being equal to [Attribute] N-1 regarding Skill Levels is insignificant (and GURPS does have a RAW policy of almost always rounding fractions down). For others, however, this will be sufficient reason to reject the HR in favor of RAW because they simply must have those Skill Levels. It wouldn't bother me, but different strokes for different folks. I do think we're fishing in the right pond, however...
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Tim Harris The Seeker Time Lord Saving the universe one planet at a time. Occasionally from my own mistakes. Oops. Last edited by the_seeker; 05-01-2007 at 02:11 PM. |
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05-01-2007, 02:09 PM | #29 | ||||
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Manifest Of the Cult of Stat-Normalization?
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It appears that to have a stat above 10 is pointless in this cult why bother having stats. If you say that stats increase your reaction (like DX) then just buy increased reaction. If somebody is good at something just give them an advantage like +3 mechanic or a schtick. Quote:
have you seen the pts cost for skill vs stats DX 14 (modest super hero stuff) = 80pts + karate @ DX = 4pts without stats = 16pts, in this instance you could buy 5-6 similar skills before losing out. Quote:
Note I thought defaults maxed out at 16! Yes defaults are those skills that are not listed because when you bump into them and you may have a chance of completing the task: Changing a tyre anyone? Mechanic (+4 easy task), all correct tools present +4, IQ -5 = lets give it an IQ12 - 5 = 7+8 = 15, I'd say that was about right, and poor tools (bad brace) a lesser chance. At default of 10-5 + 8 would give higher results of failure. Of course if they had Mechanic for cars you would just say they pass Quote:
You play your game how you want to play it, but it appears to be a folly. |
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05-01-2007, 02:09 PM | #30 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Manifest Of the Cult of Stat-Normalization?
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