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Old 04-23-2021, 10:01 PM   #11
Hyrneson
 
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Default Re: AD&D Psionics conversion to GURPS

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Originally Posted by Stormcrow View Post
And the skills Suggest and Mind Block are normal skills in the fourth edition.
One of the books note that things like Danger Sense and a few other Normal skills are low level psi skills potentially.
Would Mind Block & Suggest fall under that option?
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Old 04-23-2021, 10:37 PM   #12
Fred Brackin
 
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Default Re: AD&D Psionics conversion to GURPS

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Originally Posted by Hyrneson View Post
One of the books note that things like Danger Sense and a few other Normal skills are low level psi skills potentially.
Would Mind Block & Suggest fall under that option?
Danger Sense and things like Intuition are Advantages/Powers not Skills. Mind Block is very explicitly non-psionic. Suggest and the other Enthrallment Skills might be your borderline cases.
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Old 04-23-2021, 11:22 PM   #13
Hyrneson
 
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Default Re: AD&D Psionics conversion to GURPS

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Originally Posted by Fred Brackin View Post
Danger Sense and things like Intuition are Advantages/Powers not Skills. Mind Block is very explicitly non-psionic. Suggest and the other Enthrallment Skills might be your borderline cases.
Thanks Fred. Apparently I'm trying to juggle too many balls and made a mistake.
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Old 04-24-2021, 05:18 AM   #14
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Default Re: AD&D Psionics conversion to GURPS

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Originally Posted by Hyrneson View Post
Oh goodness, that is so much more than I hoped or expected. MASSIVE "thank yous"!
Are the numbers you note 3rd Ed or 4th Ed?

Rev Pee Kitty may want to archive this somehow.
Third Edition for GURPS, 1st Edition for the AD&D data.

As far as advantages go, GURPS Psionics calls out two specifically, under Precognition default use (p. P14), "This works the same as the Danger Sense advantage because it is the same. If you have Danger Sense, you are an ESPer with Power 5 and no training." and under Emotion Sense default use (p. P21) "This works exactly like the Empathy advantage because they're the same thing! You are a psi. The 15 points you spent for Empathy make you a Telepath (probably with Power 3 and no training.)"
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Old 04-24-2021, 09:06 AM   #15
Hyrneson
 
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Default Re: AD&D Psionics conversion to GURPS

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Originally Posted by Curmudgeon View Post
As far as advantages go, GURPS Psionics calls out two specifically, under Precognition default use (p. P14), "This works the same as the Danger Sense advantage because it is the same. If you have Danger Sense, you are an ESPer with Power 5 and no training." and under Emotion Sense default use (p. P21) "This works exactly like the Empathy advantage because they're the same thing! You are a psi. The 15 points you spent for Empathy make you a Telepath (probably with Power 3 and no training.)"
Those seem passive psi skills. Would they still attract psi sensitive encounters?
In my game if the GM can use something, it's potentially available to the players. The inverse is true, also. Psis are super rare in my world but any justification to add a few new monsters is always good. No huge big bads but something unknown and unexpected.
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