10-02-2020, 06:14 PM | #1 |
Join Date: Sep 2018
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The miracles of ordinary Alchemy
So I'm currently running a sort of low-magic fantasy setting and I built Alchemist as a template without really putting much thought into how Alchemy would work. The Rules in GURPS Magic are not good. The recipes are too expensive/take too long/ and just do too much. I don't want someone with a difficult skill to be able to brew potions of turning into a flaming badass. And I don't want a bad skill roll to cost them thousands of silver in ingredients.
So my question is, what would ordinary Alchemists make? I'm sure they make paint and lacquer and a number of other ordinary industrial tools. They compete with rural witches to make medicines to sooth discomfort and help the sick rest but they do have some legitimate magical manipulation in a fantasy word, just maybe not that much. Not what would they make for the Adventure Industrial Complex. What small things would ordinary people pay10-50 silver to a town Alchemist for? And how would you stat that Potion/powder/pastille. Also can you think of other industrial Alchemy uses in a TL 3 world similar to lacquer or paint? |
10-02-2020, 07:01 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: The miracles of ordinary Alchemy
Preservatives, for wood, rope, and leather.
Effective waterproof glues. Bleaches, dyes and mordants.
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10-02-2020, 09:15 PM | #3 |
Join Date: May 2007
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Re: The miracles of ordinary Alchemy
Concentrated alcohol- one of the triumphs of historical alchemy.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
10-03-2020, 05:40 AM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The miracles of ordinary Alchemy
There is a book called The Arcanum that is a history of European efforts to duplicate the Chinese invention of porcelain. The people involved in the research were largely alchemists.
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Bill Stoddard I don't think we're in Oz any more. |
10-03-2020, 06:54 AM | #5 |
Join Date: May 2005
Location: Oz
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Re: The miracles of ordinary Alchemy
Soap. Dyes and pigments. Mordants. Bleaching agents. Styptics. Perfumes. Metals and metal alloys. Coloured glass. Imitation gems. Mineral acids for e.g. etching and cleaning metals. Fluxes for soldering and brazing. Ink. Tanning agents. Emetics and laxatives. Gypsum plaster. Cement. Preservatives. Embalming agents.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 10-03-2020 at 06:59 AM. |
Tags |
alchemy, gurps 4e |
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