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07-14-2016, 11:42 PM | #1 | |
Join Date: Nov 2012
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Simple Question, probably repetitive, on Alternate Form
So, I'm building, for the first time in GURPS, a shape-shifter. He goes from human form to a Spirit Bear form (which is much less impressive than it sounds; a Spirit Bear is ursus americanus kermodei, or a white/blond subspecies of black bear). I'm having issues costing out the Shapeshifting aspect of the character.
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Yet this is not the build that I have ever seen. Basically, the Alternate Form builds I've seen go from a human to this bear. What is the correct way to cost this out? |
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07-14-2016, 11:59 PM | #2 |
Join Date: Jun 2013
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Re: Simple Question, probably repetitive, on Alternate Form
Well, you're replacing your 0 point Human template with an X point Bear template, so when you turn into a bear, you keep everything about your character and lose nothing, except as the template specifies. So if bears have 4 IQ listed, what they really have is -6 IQ, so you lose 6 IQ when you turn into a bear. If you want to turn into a smarter bear, make a "smarter bear" template that has 7 (aka -3) IQ.
Does that clear it up? I can help more with more examples, I think. |
07-15-2016, 12:41 AM | #3 | ||
Join Date: Nov 2012
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Re: Simple Question, probably repetitive, on Alternate Form
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*There is an interesting house rule on ST cost being at -20%. Last edited by Tuk the Weekah; 07-15-2016 at 12:58 AM. |
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07-15-2016, 02:31 AM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Simple Question, probably repetitive, on Alternate Form
If your IQ 13 human then your template is IQ 10 and you have a personal +3 IQ that carries over to the bear at no additional cost.
So if the normal IQ of a bear is 4 then you as a bear are IQ 7. You could buy off the template penalty to IQ and most mental disads if you choose to have a more expensive form.
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07-15-2016, 09:07 AM | #5 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Simple Question, probably repetitive, on Alternate Form
Basically, you keep any personal traits but swap out any raciqal template traits when you make the transition. If you are playing a Human (racial IQ+0) and have purchased IQ 13 as a personal trait, then when you become a IQ-6 bear you become an IQ13-6=7 bear. If you are playing an Elf (IQ+2) and have the same IQ13 as a personal trait, then when you change into a bear you lose the IQ+2, giving you a base IQ11, then subtract 6 from it to get an IQ5 bear.
If you want to maintain IQ13 while in bear for you would need to buy enough extra IQ for the bear racial template for your final score to be 13. This would be +6 IQ for the human, but +8 IQ for the elf since he needs to not only buy off the bear's negative IQ but also the extra +2 IQ he's losing when the Elf racial template is removed.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
07-15-2016, 12:00 AM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Simple Question, probably repetitive, on Alternate Form
You are permitted to buy up an animal's IQ to match your own. This increases the cost of AF, as would buying up the ST of a cat or dog to match your own.
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07-15-2016, 09:29 AM | #7 | |
Join Date: Jun 2006
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Re: Simple Question, probably repetitive, on Alternate Form
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There isn't really any difference, it's just that the template for "bear with your IQ" isn't the same one as somebody with a different IQ would have, that is, it's technically not the template of a specific kind of bear, but of a unique species the GM has allowed to exist to make the advantage do what you wanted it to. If it is somehow really important to the setting that you can only turn into a species that actually exists, then you can't have an animal form that keeps your IQ, unless you start with the same IQ as an average animal. Really though Alternate Forms are worded like this in an attempt to control abuse. It should be clear that allowing you to swap characters entirely for 15 points as long as they are of equal or lesser total value, which is what the rule comes down to if you allow anything to be in the form template, is not fair to players who are stuck with just what's on one character sheet. Consider doing that with Modular Abilities, even as Alternate Attacks it's a better bargain if your point total is 90 points or more, even leaving aside changing out your *disadvantages* too. Requiring forms to be a racial template, and hence theoretically GM design only, is a (not overly successful) effort to curb that. As long as the GM feels a build isn't abusive, allowing it no matter what the rule says is fine.
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07-15-2016, 10:00 AM | #8 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Simple Question, probably repetitive, on Alternate Form
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It's very often that you see a new template for "bear form" that has IQ 10 as the base, and lacks mental traits like Bestial, so that the shapeshifter keeps his mind.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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07-15-2016, 04:40 PM | #9 |
Join Date: Jan 2016
Location: New York
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Re: Simple Question, probably repetitive, on Alternate Form
When I do this with my players I sit down with them and with my supervision describe the animal they're turning into.
I literally just made this so I'll use it as an example. We end up with a bear St 18 Dx 15 Iq 4 Ht 15 And typical animal advantages and disadvantages. Total cost 127 Now note that IQ 4 is a taboo trait. It's not a disadvantage for a bear to be iq 4 Its a bear. So the player does not get 120 free points. The player is an elf, my template cost for elves is 72 points. (127-72)x.90 =49.5 I round down So book your bear costs 15 + 49 points Oh, you wanna modify this to make it cheaper? K.. Costs fatigue -10% Reduced time +40% Takes recharge -30% On the 15 point part only... Which leaves us with 15 points still 64 point advantage total And thats basically how it works
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07-15-2016, 04:58 PM | #10 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Simple Question, probably repetitive, on Alternate Form
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