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Old 09-12-2016, 07:36 AM   #1
Anders
 
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Default Character concepts you'll never use

I can't be the only one who has character concepts they're never going to use, for campaigns they'll never play... let's share and enjoy!

A super who is manic-depressive. He can split into two separate characters, one who is fire-themed and one who is ice-themed, symbolising the facets of his personality.
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Old 09-12-2016, 08:09 AM   #2
McAllister
 
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Default Re: Character concepts you'll never use

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Originally Posted by Anders View Post
I can't be the only one who has character concepts they're never going to use, for campaigns they'll never play... let's share and enjoy!

A super who is manic-depressive. He can split into two separate characters, one who is fire-themed and one who is ice-themed, symbolising the facets of his personality.
PLEASE tell me this is a play on words using the literal meaning of tsundere (which is, essentially, hot-cold).

Lately, I've been wanting to play a bloodthirsty fantasy jester who uses Snatcher to summon sickles and the Dancing Weapon imbuement to send them to go embed themselves in someone. Preferably this would include the Technical Grappling rules, so the sickles can inflict CP and hinder the victim just by sticking in there.
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Old 09-12-2016, 08:14 AM   #3
Anders
 
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Default Re: Character concepts you'll never use

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PLEASE tell me this is a play on words using the literal meaning of tsundere (which is, essentially, hot-cold).
Nope. But I'll be happy to take credit for the pun!

I have depression and when it's bad everything... even getting out of bed... is like slogging through heavy snow. So I just took it from there.

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Originally Posted by McAllister View Post
Lately, I've been wanting to play a bloodthirsty fantasy jester who uses Snatcher to summon sickles and the Dancing Weapon imbuement to send them to go embed themselves in someone. Preferably this would include the Technical Grappling rules, so the sickles can inflict CP and hinder the victim just by sticking in there.
That sounds awesome!
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Old 09-12-2016, 08:26 AM   #4
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Default Re: Character concepts you'll never use

An Infinity Patrol jumper or ISWAT team member who is secretly a shapeshifting parachronozooid trying to manipulate Infinity for his own ends... but without the social & strategic skills, or the attention span, to actually do so. The Infinity higher-ups know what he is and are just humouring him, because he's a pretty good team member aside from his long-term plans that he never follows through on.
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Old 09-12-2016, 11:02 AM   #5
Fred Brackin
 
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Feedback Loup- a werewolf/rock guitar player whose drug abuse has burned out the parts of his brain connected to circadian rhythms and physiological responses to external stimuli.

He's always rather shaggy by human standards but when there's a full moon he just looks kind of puzzled like there's something he should be doing but can't remember what. He has a lot of memory problems.

Other semi-lycanthropic powers would be the Super-HT and recuperative abilities that's let him survive his bad habits along with enhanced ST and the occasional sprouting of claws.

He is or indeterminate age and is always telling stories about "This one time Jimi was...." and there's usually _somebody_ who might be him in old pictures. Or it might just have been Keith Richards on a bad day. There is something of a resemblance.

The actual designation "Feedback Loup" stems from his membership in a Twilight-themed band called _Darkness_ because you know, what comes after Twilight? The lead singer was probably just pretending to be a vampire. Probably just gay instead but like how can you tell the difference?

Anyway, he only remembers to answer to the name "Feedback Loup" because that's what's written on the backstage pass hanging from around his neck.

You can probably see why the game where he'd fit in isn't very likely to happen.
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Old 09-12-2016, 11:17 AM   #6
ericthered
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Default Re: Character concepts you'll never use

Reuben Ithelsen:

Reich 5 world jumper with broad knoweldge of the occult, particuarly demons and blood magic.

He can send things (including himself) to different worlds via drawing mystic symbols with his own blood. He can also send messages to other worlds by drawing them in his own blood, and then sending just the words -- which burn themselves into the ground of the world he's sending them to.

He started out as a NPC for an IW adventure I may eventually finish and post on my blog. But then he just took on a life of his own.

The sad thing is I don't know if he's a useful character in most games. Though he may work well as a turn-coat sage in a game aimed at Reich-5.
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Old 09-12-2016, 08:05 PM   #7
Flyndaran
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Default Re: Character concepts you'll never use

Quote:
Originally Posted by Anders View Post
I can't be the only one who has character concepts they're never going to use, for campaigns they'll never play... let's share and enjoy!

A super who is manic-depressive. He can split into two separate characters, one who is fire-themed and one who is ice-themed, symbolising the facets of his personality.
I thought of a super who is actually only half the mundane he was. The other half is his arch enemy comprised of all his darkest desires. They both avoid direct confrontation, because if one dies, the other most likely would as well. This is also why the villain avoids crossing certain lines as it would force the good guy to make the ultimate sacrifice to take him out.
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Old 11-25-2016, 09:34 PM   #8
Calvin
 
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Location: Calgary
Default Re: Character concepts you'll never use

I've always wanted to play a really awesome mage. Using standard GURPS Magic, he'd have high Magery and a high IQ. He'd look like a stereotypical Arch-mage, know all the magey things like Thaumatology, Occultism, and probably have high Magical Rank.

But know no spells.
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Old 11-25-2016, 10:17 PM   #9
Litvyak
 
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Default Re: Character concepts you'll never use

An actress who starred in a "one season wonder" X-Files rip off TV series who now investigates the supernatural for real. The show still has a cult following among a small but dedicated fan base that she can draw on at times for help.
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