07-21-2011, 12:53 PM | #1 |
Join Date: Jul 2011
|
Flaming Sword
Okey, first post. Always a fun time.. anyhoo.
I got a player who wants to be able to set his sword on fire. I know how to make an Attack that's Burning and Melee. But have no idea how to combine it with his sword. Is it a limit of some sort. Accessibility (only with a successful Melee Attack). I would prefer it to just be able to go on top of any metal sword he may be using, thus not just stacking Attack (Burning/Cutting). Could we make it a minute long thing. The sword is just on fire for a minute once activated and auto applies the damage if the sword hits? I've been reading and rereading Advantages and enhancements and limitations and stuff, but this one has stumped me. |
07-21-2011, 12:55 PM | #2 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
|
Re: Flaming Sword
Quote:
Power Ups: Imbuements is EXACTLY the PDF that you want. Imbuement is a new advantage that works similar to Magery, that allow you to buy skills that modify your weapon.
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
|
07-21-2011, 01:05 PM | #3 |
Join Date: Jul 2011
|
Re: Flaming Sword
Sadly, that is not a book at my disposal. To be honest, I only have the Basic Set. I was hoping there was a way to do it there...
|
07-21-2011, 01:09 PM | #4 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
|
Re: Flaming Sword
There is BUT you will have a LOT of work to make it functioning. Construct it using the Gagets limitations on page 116-117. That and some of Melee, Burning Damage and Requires Skill rool will probably do the trick as you want. I also think that GURPS Powers have some "sword of heavens" sttated out (but as you say that you dont have it, it does not help you).
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
07-21-2011, 01:18 PM | #5 |
Join Date: Jul 2011
|
Re: Flaming Sword
Okey. Thanks. I'll see if I can get my hands on Imbuement (At least a PDF until I can buy the book.) I have a feeling that'll do what we want better than making a sword with the power in it.
|
07-21-2011, 01:24 PM | #6 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
|
Re: Flaming Sword
Quote:
Edit: Pyramid #3/13 have new Imbuemets (mainly defensive)
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
|
07-21-2011, 01:27 PM | #7 |
Join Date: Jul 2011
|
Re: Flaming Sword
Oh.. well. OKey. lol. Then I'll acquire the PDF.
|
07-21-2011, 02:16 PM | #8 |
Join Date: Aug 2004
Location: Nashville, TN
|
Re: Flaming Sword
I won't dissuade you from buying the pdf. I have it, and there are lots of people who really like the imbuements system.
However, here are some other options: The question you raised has come up before. In fact, it is part of the FAQ. It has also come up on the forums. My take is that there is not a perfect way to do it with the rules as written in basic. What is needed (IMO) is a "Weapon Aura" enhancement, that functions like Aura, but only around a weapon. The innate attack would be delivered with a normal attack but would apply separately to defenses and I would consider the weapon to have the benefits of "destructive parry" (this is defined in GURPS Powers, in essence, the weapon damages anything that it parries). By the way, GURPS Powers is an awesome book if you've got an itch to spend money. :) I think that a Weapon Aura is worth a little less than Aura as written, but they are very close in utility. Aura affects everyone that you touch or touches you; Weapon Aura only those whose attacks you parry. Aura has no range; Weapon Aura has the range and reach of your weapon. I would call it Weapon Aura, +60% if applied to a reach 1 or 2 weapon. (A more sophisticated look at this would use different values based on the reach of the weapon, but that's probably not necessary unless you start applying it to a whip or something of the sort.) The nice benefit of using a modified Aura advantage, is that now with either the Costs FP limitation or Limited Uses you get a full minute per activation, which is what you wanted. That's a homebrew solution, so maybe not exactly what you wanted, but it is simple and meets the need. I hope that it is helpful.
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
07-22-2011, 04:34 AM | #9 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: Flaming Sword
Quote:
Quote:
|
||
07-22-2011, 01:52 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Flaming Sword
Alternatively the character could cast Flaming Weapon or use an weapon enchanted with the spell. Alternate alternatively the character could use almost any of the other magic systems to achieve the same effect (bind a fire spirit into a weapon with the Fetish ritual, use Create-Fire syntactic magic, use a Realm that commands energy or fire, and so on).
|
Tags |
imbuements, magic items |
|
|