Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 01-18-2021, 07:42 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Weapon enhancement for double knockback?

Is there a weapon enhancement for double knockback? Something like

Troll: Your weapon incorporates the power of the trollish punch, doing double knockback. Limited to Baton, Club, Knobbed Club, Tonfa, Nunchaku, Jo, Long Staff, Quarterstaff, and Humongous Club. Cannot be combined with Elven or Dwarven enhancements. +3 CF
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Last edited by Anders; 01-18-2021 at 11:40 AM.
Anders is offline   Reply With Quote
Old 01-18-2021, 08:49 AM   #2
Polkageist
 
Join Date: Sep 2007
Default Re: Weapon enhancement for double knockback?

There is now!

I would limit it to axe (maybe), club, and hammer style weapons personally. Definitely appropriate for any weapon that enhances or emulates punching and kicking, like a cestus or punching dagger. Polearms probably not, mauls YES
Polkageist is offline   Reply With Quote
Old 01-18-2021, 09:10 AM   #3
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Weapon enhancement for double knockback?

Quote:
Originally Posted by Polkageist View Post
There is now!

I would limit it to axe (maybe), club, and hammer style weapons personally. Definitely appropriate for any weapon that enhances or emulates punching and kicking, like a cestus or punching dagger. Polearms probably not, mauls YES
Axe/Mace weapons and weapons used with the striking skills? Do you think +3 CF is the right amount? I feel like it's a little high.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 01-18-2021, 09:55 AM   #4
Gumby Bush
 
Join Date: Oct 2010
Location: FL
Default Re: Weapon enhancement for double knockback?

Felt low to me, so it's probably about right.
__________________
Formerly known as fighting_gumby.
Gumby Bush is offline   Reply With Quote
Old 01-18-2021, 10:40 AM   #5
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Weapon enhancement for double knockback?

I just looked at the Humongous Club in the weapons table and thought - this needs more knockback.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 01-18-2021, 10:45 AM   #6
Harald387
 
Harald387's Avatar
 
Join Date: Apr 2007
Location: Ottawa, ON, CA
Default Re: Weapon enhancement for double knockback?

I'd restrict it to "Nonmetal sw-damage weapons", in fact (That'd be the Knobbed Club, Tonfa, Nunchaku, Jo, Long Staff, Quarterstaff, and Humongous Club). Trolls, after all, don't use forges - they hate fire! - so "Trollish metal weapons" probably aren't a thing.

If someone wanted to add a little complexity, stone versions of metal weapons have an armor divisor of (0.5) on cutting and impaling damage, doubling any DR the target has and treating DR 0 as DR 1; they also have +2 to breakage odds and -1 acc if thrown. The base cost of stone weapons is 40% that of steel.

Bone versions of metal weapons change cutting attacks to crushing and do -1 damage; if the weapon has an impaling attack, that gains an armor divisor of (0.5). They also have +2 to breakage odds. The base cost of bone weapons is 5% that of steel.
__________________
M2: Everything is true.
GP: Even false things?
M2: Even false things are true.
GP: How can that be?
M2: I don't know man, I didn't do it.

Last edited by Harald387; 01-18-2021 at 11:51 AM.
Harald387 is offline   Reply With Quote
Old 01-18-2021, 10:55 AM   #7
Kalzazz
 
Join Date: Feb 2009
Default Re: Weapon enhancement for double knockback?

I'm not sure I'd allow it on a Staff or any other particularly good parry weapon
Kalzazz is online now   Reply With Quote
Old 01-18-2021, 11:06 AM   #8
Gumby Bush
 
Join Date: Oct 2010
Location: FL
Default Re: Weapon enhancement for double knockback?

Quote:
Originally Posted by Kalzazz View Post
I'm not sure I'd allow it on a Staff or any other particularly good parry weapon
If I were a wizard and you let me, I'd want it... which might support your feeling. But now I have this image of a wizard with a trollish staff knocking foes back.
__________________
Formerly known as fighting_gumby.
Gumby Bush is offline   Reply With Quote
Old 01-18-2021, 11:37 AM   #9
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Weapon enhancement for double knockback?

Quote:
Originally Posted by Harald387 View Post
I'd restrict it to "Nonmetal sw-damage weapons", in fact (That'd be the Knobbed Club, Tonfa, Nunchaku, Jo, Long Staff, Quarterstaff, and Humongous Club). Trolls, after all, don't use forges - they hate fire! - so "Trollish metal weapons" probably aren't a thing.

I like that.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 01-18-2021, 11:50 AM   #10
Polkageist
 
Join Date: Sep 2007
Default Re: Weapon enhancement for double knockback?

Hadn't really though of the CF much.
I suppose if the enhancement can affect lots of things it'll be higher, and lower if it only applies to a small amount of things.

Or, it can cost more if it applies to non-trollish weapons. So, +3-5CF for something that's metal or an axe/mace weapon that does cut/imp damage. +1-2CF for non-metal crushing weapons, or versions of axe/mace/striker weapons that are made of stone, bone, etc. Obviously non-trollish weapons like a staff or something would be like... I dunno +10cf.

Clearly if this is something looted from an enemy, then themeing it to the appropriate weapon is easy, so stone maul would be :chefkiss:
Polkageist is offline   Reply With Quote
Reply

Tags
enhancements, weapons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.