11-25-2014, 02:54 AM | #1 |
Join Date: Jan 2012
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cost of detect animals + detect specific types of animals
Trying to figure out the cost of detect animals + cost of detecting certain types: dogs, cats, etc.
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11-25-2014, 03:05 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: cost of detect animals + detect specific types of animals
Quote:
Detect (Animals) [30] Detect (specific class - e.g., mammals) [20] Detect (one family - e.g., all felines) [10] Detect (one species - e.g., all house cats) [5]
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11-25-2014, 08:24 AM | #3 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: cost of detect animals + detect specific types of animals
Cats as domestic house cats, right? It's a bit confusing to use felines, then cats as a subgroup.
Though my sarcastic nitpicky side may wonder if detect house cats could find hybrids like Savannah cats.
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11-25-2014, 10:10 AM | #4 | ||
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Join Date: Aug 2004
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Re: cost of detect animals + detect specific types of animals
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Quote:
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11-25-2014, 04:41 PM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: cost of detect animals + detect specific types of animals
Quote:
Then it's a screw up in Plant Spells (which clearly lists "all living plants" as being Very Common) - I tend to use the most published material. A argument could be made for ... Detect (Life) [30] Detect (Animals) [20] Detect (specific class - e.g., mammals) [10] Detect (one family - e.g., all felines) [5] Then add a -80% to the last for one specific family.
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11-25-2014, 05:29 PM | #6 |
Join Date: Aug 2004
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Re: cost of detect animals + detect specific types of animals
Yeah, but B48 also notes that humans are common for the purpose of Detect. Subset of animals, I'd say. The rarity classes are granular, which requires some fudging in marginal cases. In the past, I've usually gone with ruling the proposed category as the more common class, but giving a little more information than I might give for another Detect that is more clearly in the same commonality group. If you had a mind towards precision, you could interpolate values to better represent the value of a given category for your games.
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11-25-2014, 05:31 PM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: cost of detect animals + detect specific types of animals
Quote:
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11-25-2014, 05:44 PM | #8 | |
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Join Date: Aug 2004
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Re: cost of detect animals + detect specific types of animals
Quote:
Which would allow you to detect anything and everything within range, while that's certainly powerful, if you compare it with what else you could buy in the 120 point region it seems fair: Jumper: Time (Reliable +1, +5%) [105]; Temporal Inertia [15] The ability to mess with cause and effect, relatively safely. Unaging [15]; Unkillable 2 [100]. The ability to never die. |
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11-25-2014, 05:52 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: cost of detect animals + detect specific types of animals
Quote:
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11-25-2014, 06:39 PM | #10 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: cost of detect animals + detect specific types of animals
Basic Detect only gives vague information about the substance's presence.
Too expansive of a form might reduce its usefulness. Yeah, there's something that falls under the category of everything near you. Sorry, you failed at analyzing for more details.
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