02-12-2013, 10:40 PM | #41 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Magic] Enchanter Wages
Luckily, a lend energy item does not require magery. And only costs 100 energy. And lets you cast the spell at the power of the item, rather than your personal skill. And can be handed around between multiple people.
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02-12-2013, 10:48 PM | #42 |
Join Date: Mar 2010
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Re: [Magic] Enchanter Wages
True. But then there is no point to teaching the kids Lend Energy, is there? You have a(n) (potentially expensive) item to do it for them.
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02-12-2013, 11:48 PM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Magic] Enchanter Wages
Expensive if you believe the silly theory that powerstones aren't used in enchanting. Otherwise, well, a 10 point one-college (enchantment) powerstone made with cheap materials costs $630 (multiplied by assumptions about mage wages, by Very Wealthy it becomes more economical to use expensive materials), lets you create a skill-16 item with a circle of 5 and a master, and will pay for itself in 63 castings (less than two years).
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02-13-2013, 12:27 AM | #44 | ||
Join Date: Aug 2004
Location: Pioneer Valley
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Re: [Magic] Enchanter Wages
Quote:
Quote:
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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02-13-2013, 02:21 AM | #45 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Magic] Enchanter Wages
Quote:
Under the rules and assumptions in GURPS Magic, enchanters can make items that outperform mundane substitutes, sometimes to such a great extent that the logical consequence would be a paradigm shift in a certain industry and greatly increased profits. The only way to imagine a setting where these things are not sought after and command high prices is if they are already plentiful, in which case the setting will be a post-scarcity high TL magitech world. And enchantment would still be more valuable on that world than smithing, for one thing because smiths would have been replaced by golems long ago.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-13-2013 at 02:26 AM. |
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02-13-2013, 08:58 AM | #46 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: [Magic] Enchanter Wages
I haven't seen this mentioned anywhere, but would the addition of the 10% reduction in learning time per level of Magery significantly affect any of these calculations?
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02-13-2013, 09:03 AM | #47 | |
Join Date: Mar 2010
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Re: [Magic] Enchanter Wages
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It would affect the cost of turning a generic magery-2 person into an enchanter, but not the amount of necessary income to warrant the job having a certain wealth-level descriptor (which is what my stuff in the original post was based on). |
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02-13-2013, 09:07 AM | #48 |
Join Date: Aug 2007
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Re: [Magic] Enchanter Wages
They might not be that easy to find but joiining in projects with other mages increases your odds far more than wandering the streets crying "20 Gold Ducats! I have 20 gold ducats for any moge who will cast Halt Aging on me!".
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Fred Brackin |
02-13-2013, 09:15 AM | #49 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Magic] Enchanter Wages
Quote:
This is because having a professional perform a service for you is, in GURPS terms, simply Income in kind. Much like farmers receive at low TLs.
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Za uspiekh nashevo beznadiozhnovo diela! |
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02-13-2013, 09:25 AM | #50 | |
Join Date: Aug 2007
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Re: [Magic] Enchanter Wages
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However, I do realize that I will never convince you of my position. Please understand that you will not convince me of yours. I suggest we drop this sub-thread. It is not productive at all.
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Fred Brackin |
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Tags |
economics, enchanting, magic, magic items, wages |
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