07-01-2020, 12:31 PM | #11 |
Join Date: Feb 2016
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Re: Move And Attack [WARP]
You can take Rapid Fire for multiple teleports during a turn, though you only normally have one attack per turn, so it is of limited utility. My favorite example involves a character teleporting behind a target, grappling them, teleporting the target 100 meters up, letting them go, and teleporting to safety without the target.
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07-01-2020, 01:49 PM | #12 | ||
Banned
Join Date: Aug 2004
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Re: Move And Attack [WARP]
Quote:
On a fairness based argument, No Die Roll Required costs 100! extra points, for that kind of cost you should get some serious oomph. Unless you drop another 50! points on Compartmentalized Mind, you can only use your warp dodge once per turn: Quote:
Warp (Cosmic: No Die Roll Required, +100%; Reliable +10, +50%; Gyroscopic,+10%) [260] 260 points should allow powerful abilities, for 250 you can get Recovery [10]; Regeneration: Fast [50]; Regrowth [40]; unkillable 3 [150] and make injury, mutilation and death minor nuisances. |
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Tags |
no die roll required, power dodge |
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