04-08-2010, 09:09 AM | #1 |
Join Date: May 2009
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MArtial arts styles
I've taken to attempting some development of 'own-world' martial styles but i'mn curious about a few things. Please forgive me if this has been asked elsewhere (which i suppose some of it has, and i've just not found it via search or reading)
1) Would a marital style (assuming a cinematic world) be able to grant access to certain skills/techniques/innate attacks etc? For example Lets suggest a style taught a system that delived and emphasised perfectly connecting blows (to pressure points) in order to overcome an opponent, Pressure points would indeed be on the skill list but would it be possible to circumvent the normal TBaM pre-requisite? I mean if that's the whole point of the skill.. then does it make a lot of sense for the lower students to be unable to do this until they're Masters? (it may be a poor example, but that's the general feeling) 2) In a similar fashion would it be feasible to grant 'extraordinary' powers to practitioners of a sylte? For example, say a person was studying 'flaming dragon fist' which emphasised using the idea and concept of dragons and their fire based attacks to grant some chi-based supernatural power... So.. in the 'option skills/abilities' part of the martial art, you could get something like Innate Attack 1D Burning (Melee, etc etc) - for a fire imbued punch, once they become sufficiently skilled at that style. 3) Following on from the above questions. How would you model a 'lightning fist style'? Which aims to be able to punch excessively per second (real life masters can punch 10x/second) in a very cinematic fashion without costing hundreds of character points? The idea i had was this: a perk could potentially allow you to drop -1 from one attack of rapid strike. But you only can access it if you've studied this style. E.g. CharacterA is trained in this style and he has 2 levels of 'lightning fist perk(karate)' he opts to do a rapid strike so that his attacks are as follows. -6/-6 he decides, however, to put his training to good use and use his perks to drop it to -4/-6 (or -5/-5, or some other combination)... Is this too overpowered (Given that TBaM cost 30)? Can someone suggest an alternative? I considered saying 'innate attack, melee-bound, high rate of fire' as an alterantive to this. Thanks |
04-08-2010, 09:19 AM | #2 | |||
Join Date: Oct 2007
Location: Vermont
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Re: MArtial arts styles
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The fair and rules legal way to do this is to allow stylists to buy several Combinations. Also consider Dual Weapon Attack (Unarmed) and Unusual Training (Dual Weapon Attack, may only attack one target).
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04-08-2010, 10:47 AM | #3 | |
Join Date: Dec 2009
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Re: MArtial arts styles
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The realistic option is buying up a load of combinations; it only costs [5] points to improve a two-step combo to -4/-4, and only [9] to take it all the way up to 0/0. You have to stipulate the targets, but "Lightning Fists" could be all about the specific striking combos. So throw the techniques Combination (Karate Punch/Torso-Karate Punch/Face); Combination (Karate Punch/Face-Karate Punch/Vitals); and Combination (Karate Punch/Face-Karate Punch/Face-Karate Punch/Face) in there. |
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04-08-2010, 11:00 AM | #4 | |
Join Date: May 2009
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Re: MArtial arts styles
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I see what you mean, i probably should mention something like.. reduced damage, so say.. you can do 10hits in a round but damange is say, one point per hit? or thr/3 or something? As mentioned by davidmoore combinations is indeed a good way to go. But i'm aiming here for like super-mystical martial arts grand masters(in the end form). Who can strike with lightning speed, multiple times. It doesn't necessarily have to be thr damage for each hit, the effect of super punching speed would rock, by itself. Though combinations are a bit too mundane, if i say so. Basically something similar to say Agent Smith in 'The Matrix' when he is fighting neo in the subway and does that blurry super punching of doom. IT's kinda like to create the effect of the 'mystical pinnacle of that style of martial art' :) |
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04-08-2010, 11:16 AM | #5 | |
Join Date: Jan 2010
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Re: MArtial arts styles
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04-08-2010, 01:27 PM | #6 | |
Join Date: Feb 2008
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Re: MArtial arts styles
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Crushing Attack (Reduced Range (1/100) -50-60%, Rapid Fire (15) +100%) I extrapolated the value of Reduced Range by following the progression of the table. I'm pretty sure it should be -60%, but I think that's a little higher than I would want it to be. Also keep in mind that the with the above build, damage is always halved (the target is always beyond 1/2D range), so make sure to buy enough d of damage to have the desired effect. Kind of off topic, but does anyone know if there is a way to remove 1/2D from an Innate Attack? |
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04-08-2010, 01:35 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: MArtial arts styles
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Chin Na probably gets away with it because Pressure Points do work, using them in a real fight is what's borderline cinematic. |
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04-08-2010, 01:35 PM | #8 | |
Join Date: Jan 2010
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Re: MArtial arts styles
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Yes, raise 1/2D until it is the same as normal range. |
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04-08-2010, 01:38 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: MArtial arts styles
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04-08-2010, 01:40 PM | #10 | |
Join Date: Feb 2008
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Re: MArtial arts styles
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Thanks! So +15% to get rid of 1/2D in the above build Last edited by DreadPirateLynx; 04-08-2010 at 01:46 PM. |
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