![]() |
![]() |
#71 | |
Join Date: Jun 2009
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#72 | |
Join Date: Jun 2009
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#73 | |
Join Date: Jun 2009
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#74 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
![]() Quote:
Quote:
Moreover, though, some people want more support: adventures and the like. Others want the toolkit books. Judging by what people actually spend their money on, more people want, in your words, to be left alone. They actually pay for the toolkits and use that to build their own stuff, not prepackaged adventures. Giving them what they want has historically been shown to keep up sales. When adventures are published, they have historically been shown not to sell as well. Now, SJ Games could go out of their way to try to produce more adventures (offer higher royalties to freelancers as an incentive, direct in-house talent to write adventures rather than whatever else they're doing). However, that means they're producing a batch of adventures, which history tells us is at best a risky choice and probably a bad financial decision (again, if that market for adventures was there, why have the ones available now sold so poorly?), while simultaneously not producing the toolkit books which are known to sell well, alienating the customers who have kept GURPS alive for something like 30 years. Can you see how that's maybe not such a good idea?
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
||
![]() |
![]() |
![]() |
#75 | |
Join Date: Jun 2009
|
![]() Quote:
sjgs scenarios dont sell, but apparently other companies still publish and sell scenarios as if there is no tomorrow. what does this proof? that people dont like gurps scenarios? or that maybe they would like a different kind of scenario. The problem might be that SJG seems to think that Gurps is something for the extraordinary. No standard fantasy stuff, but other genres. There seems to be error somewhere. Take mystery. it is a nice book, but having to do all the work to actually play it is just not good enough. it is for reading, but not playing. |
|
![]() |
![]() |
![]() |
#76 |
Join Date: Oct 2009
Location: United Kingdom
|
![]()
No. Giving people what you think they want is a false economy. How do you know that they would prefer something else that they are not being given?
You advocate playing safe. This is death for an rpg company.
__________________
''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
![]() |
![]() |
![]() |
#77 |
Join Date: Jul 2007
|
![]()
Or it could suggest that GURPS players, specifically, don't like adventures. Maybe players of other games like adventures.
|
![]() |
![]() |
![]() |
#78 | ||
Join Date: Jun 2009
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#79 | |
Join Date: Oct 2009
Location: United Kingdom
|
![]() Quote:
I would venture that these people who 'dont like adventures' are often the same people who buy other companies adventures.
__________________
''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
|
![]() |
![]() |
![]() |
#80 | |
Join Date: Jul 2008
|
![]() Quote:
And none of them have sold 500 copies (To be fair, Action 1 isn't much past that mark on e23). Tower of Octavius, the leader among the 4e products, has scarcely topped 300. Most of them don't even make e23's top 100.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
![]() |
![]() |
![]() |
Tags |
gurps revival |
Thread Tools | |
Display Modes | |
|
|