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#271 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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That model doesn't work anymore, but Basic 4e is much expanded, and the genre books more fleshed out. Anyway, I tried to make one of my own, and it got to the first draft stage (meaning draft submitted to SJG after outline and contract issuance) before it got lost (in my case literally) in business and org rearrangements and a shift in what the staff wanted from the draft. Still, it was tens of thousands of words, with maps, NPCs, in a Special Ops or Black Ops setting. Who would be interested in that?
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#272 | |
Join Date: Jun 2009
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#273 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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But even there, it's hard to release something that everyone will play. Group A may be doing a straight Infinity Patrol campaign, Group B may be guides for Time Tours, Inc., while Group C is playing a sympathetic Centrum that's only trying to save its timeline. Even so, I wouldn't mind having a few more core adventures to help spark ideas and show a newcomer how it's done. But that runs up against what's been said many times here: Steve Jackson can only publish adventures if people write them. And right now, for most writers (and thus the company), it makes more sense to write supplements. EDIT: That said, I wouldn't mind a basic, introductory adventure as part of a new supplement, the way that "Black Diamond:Episode 0" was folded into the first edition of GURPS Cliffhangers. But again, I don't know what the logistics of that are.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" Last edited by Rocket Man; 10-28-2009 at 10:02 AM. |
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#274 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#275 | ||
Join Date: Jun 2006
Location: The Dreaming
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Dreams are composed of many things, my son. Of Images and Hopes, of Fear and memories. Memories of the past, and memories of the future... |
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#276 | |
Join Date: Jun 2009
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i guess we all write what we think would work and what we would want to see. we write about what we as customers perceive as current faults of the gurps line. things that it lacks. some of us think that these notions are unrealistic. somewhere there is error. however the fact that -as far as i know- no world book was supported by a full fledged campaign lets us only speculate about the outcome of such a product. apparently SJG was unwilling to take the risk of such a product whereas other companies had huge success with such products. in fact i dont know any world book that was successful without such campaigns. those of us who think that such a product would fail only argue that the gurps audience is too diverse for such a product. who knows? we can only know if we try it. or if SJG tries it at least once. |
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#277 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Doug
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#278 | |
Join Date: Jun 2009
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#279 | |
Join Date: Nov 2008
Location: Pennsylvania
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#280 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Really, what IW is is a frame, into which all the GURPS campaign settings can be fitted. So a GM who wants to run a campaign that brings together people from radically different backgrounds, or that spends one session in a medieval fantasy world and the next in a classic cyberpunk or space opera milieu, has a standard rationalization for why this works. And a GM who, like me, finds that sort of thing a bore is free to ignore it (which was not the case, for example, in TORG's variant on multigenre gaming). Bill Stoddard |
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gurps revival |
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