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#211 | |
Join Date: Nov 2006
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Strange and quirky genres will not get a lot of people interested in GURPS but this is mostly what GURPS had in the past as genres. Now GURPS seems to go a little more mainstream with DF and Action and I think there will be better response from the RPG buyers. |
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#212 | |
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
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This is a good example of what I'm talking about:
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As is, all of the above campaigns, whether run or anticipated, have at least one source book which can govern them, and often several. The system is GURPS, so you already have a ruleset laid out for you. The point cost of the characters is specified, so you know the power level. The human repretoire of fundamental plots, literary conflicts, and genres isn't terribly varied. Notice how many times "Space Opera" comes up in the above list. Notice how most of them are sci-fi. Don't worry about the "This one is gothic and this one is military and this one is Wuxia." All three campaigns could be knocked off right out of the Basic Set and Ultra-Tech. Maybe watch a DVD or two if you aren't familar with the sub-genre, and pay a visit to Wikipedia. A hungry and practiced writer can knock off an adventure for all ten of the above settings in two weeks apiece for the first draft. A week of playtesting and another week of second draft. Post it online for free, offer it to e23 for sale, and go, go, go! One adventure a month, for almost a year. The challenge for me? Maybe I don't feel like writing a black ops adventure. Maybe there is a deadline, and Mailanka needs to have whatever I can get in by Halloween. Maybe Wizards of the Coast is trying to get me to also write adventures for them, so my head is full of magic instead of super powers. The challenge for you? Maybe e23 doesn't want that setting or adventure. Maybe you are a good player or GM, but a terrible writer! Or you are King Tech Writer of the West Coast... but don't know nuthin' about the GURPS system. Obviously, there are challenges. But writing adventures is not rocket science.
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I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! Last edited by BMR; 10-27-2009 at 10:57 PM. |
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#213 |
Join Date: May 2005
Location: Oz
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#214 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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The amount of writing the complainers have done in this thread, I could have a new adventure planned out for one of my groups.
Less complaining, more writing, folks. It's easy to write an adventure for your group. You don't need to write publication quality stuff, just a few good scenes to keep your friends entertained. http://www.obrienscafe.com/adventuredesigner.html That's the forms that I use to plan out my adventure. Fill out the forms and you'll have a nice adventure written out without a lot of fuss.
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Online Campaign Planning |
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#215 | |
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
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Look at Von Braun, who practically built NASA atop his shoulders and got us to the moon. Problem is, he was an ex-Nazi who is criticized to this day for bombing England with V-2 missiles and using slave labor in his facilities. Some people criticize America for putting this guy to work for us. He may have been a brilliant rocket science, but people don't forget he was also part of a monsterous evil. I've encounted some pretty bitter and contemptible rocket scientists in online forums, scientists who sound far too jaded and burned by personal failures for me to take them without a grain of salt.
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I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! Last edited by BMR; 10-27-2009 at 11:04 PM. |
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#216 |
Join Date: Sep 2004
Location: Janesville, WI
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Aye, but Pyramid/JTAS are a start...I haven't looked into either one yet myself, but I assume they'd like queary letters for those as well..especially since it seems like Pyramid tends toward being themed each issue.
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My Gaming Blog |
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#217 |
Join Date: Dec 2005
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Eventually I came to realize that they weren't interested in what I wanted to write and I wasn't interested in what they wanted to write and that indeed I am the type of "Drama Queen Artiste" that they don't want to work with so I turned my attention, time, and efforts elsewhere.
What can I say I'm a petulant, whiney, bitch.
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http://www.neutralgroundgames.com |
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#218 |
Join Date: Jul 2009
Location: Oklahoma City
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Savage Tide
Shackled City Against the Giants Keep on the Borderlands These are not adventures, they are campaigns (that is, longer "chains" of adventures), and I think we need to make a clear distinction. (I'm pretty sure, in all these cases, they all started as individual adventures.) Personally, I don't think what GURPS needs is adventures, but campaigns—no sales data on those, as I'm pretty sure they've never published any. An individual adventure is fine, but I may or may not be able to use it in the campaign that I'm running. However, if there was a full-on campaign, whatever the genre, I would probably be looking into using it—for the same reasons that so many D&D GMs have purchased and used the aforementioned campaigns, such that many of you recognize those names. That being said, SJG is not going to risk pushing resources into such a gamble (as far as they're concerned). I expect it will have to be done by an "outsider," who hands it to them in a (nearly?) complete state, with a minimum of resources required by the company. It's clear they (& we) could use more of this. It's clear they want more of this. It's clear they're not going to take undue risks to produce this. If it's going to exist at all, what's left but to do it ourselves, paid or not?
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#219 | ||
Join Date: May 2005
Location: Oz
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#220 | |
Join Date: May 2005
Location: Oz
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gurps revival |
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