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#191 |
Join Date: May 2005
Location: Oz
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#192 |
Join Date: Sep 2004
Location: Medford, MA
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To follow on from whswhs:
My first fantasy campaign had the following PC: A barmaid looking for adventure. A musician who was the son of a leader of the neighboring bad guy country but had run away. A drug addicted ex-Gladiator with post-combat shakes. Only the ex-Gladiator had any combat skills. None had any magical abilities. It was a gritty game of exploration and political intrigue. None of the players were very interested in getting into fights if they could avoid it. So what generic ready-to-play with no prep work adventure can you come up with that would serve my Fantasy campaign, whswhs's Fantasy campaign, and Sydney's Fantasy campaign. If you are in a D&D world where there is a set base of assumptions about characters (one of a limited set of classes, all of whom are centered around combat in some way), and campaign setting (all characters for whom adventure revolves around killing things and getting treasure)...then campaigns aren't so hard. Regardless of how different CoC and D&D are, they are similar in that they both have a narrow built in campaign frame that make creating adventures quite easy for both systems. |
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#193 | |
Join Date: Apr 2006
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That said, writing "generic" adventures for DF ought to be easier than writing them for pretty much any other part of GURPS. You can already guess what abilities and power levels a party might have, and you already know what they're there to do: kill monsters and get treasure. If they're a little overpowered for an adventure, it's no big deal (and you can always make things harder if they're having an easy time); if they're a little underpowered, or don't have the right abilities, then they can drag along a couple of NPC hirelings from [nearest town or fort]. The only thing we'd need that we don't have already is a bestiary, in order to give common monsters some kind of consistency (so you don't have players asking, "wait, what do orcs look like THIS time? More tough, or less tough?"). The last time SJG tried to do a bestiary, there was so much disagreement about what sort of creatures should be in it and how they should be written up that they decided to just do specific PDFs instead. Conveniently enough, though, a lot of those arguments are meaningless in a DF context, because the focus is pretty clear: we don't need buffalo or jackalopes, we need dungeon monsters, and we don't need rules for using them as PCs. |
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#194 |
Join Date: Jul 2007
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One of the things on the Bestiary wishlist is, of course, Dungeon Denizens.
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#195 | |
Join Date: Jun 2009
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if your players like to play three legged half-dragon time travelling orcs containing the souls of fallen gods being adopted by the emperor of Giants in their infancy but being falsely accused of murdering the holy prophet of the apocalypse and now seeking asylum in the nearby country of the pixie queen, then.. indeed.. a tough challenge. ok, now for real. every adventure makes certain assumptions that do not fit every imaginable party. lets say the adventure is centered on the players helping someone. if they are evil or self centered it would not work. if it is centered on a treasure hunt and the PCs are not interested in treasure then it would not work. if it is centered on the PCs doin some job for payment but make unreasonable demands concerning their payment, then it would not work. and so on. so, if you decide on running a singular unusual campaign where you can use no prefab material, thats frankly your choice. but just because you chose this does not mean that all people who are interested or might get interested in gurps chose to run this type of campaign. |
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#196 |
Join Date: Jun 2009
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on the whole i think we see two sides.
one view is that it is impossible to design any supporting ready to use scenarios for gurps because campaigns can be so different and that the future of gurps should be yet more genre books. the other view is that 150+ genre books are enough and supporting ready to use scenarios are exactly what gurps is lacking. i will just leave it at that. |
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#197 | ||
Join Date: May 2005
Location: Oz
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But SJGames has been catering to our needs for 25 years, and while Steve Jackson is not a billionaire, neither was Gary Gygax. We've kept a few people in eatin' money for longer than most game companies last. |
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#198 |
Join Date: May 2005
Location: Oz
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Possibly some of us see both sides, and others see only one.
Let's just not forget that Steve Jackson has been in the business for thirty years, running his own company for 25. He has actually tried publishing licensed world books. He has actually tried developing world settings in-house and supporting them with adventures. You don't see them now, not because Steve Jackson didn't think of them and hasn't tried your idea, but because the books have gone out of print. And they have gone out of print because they didn't sell. |
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#199 |
Join Date: Jun 2009
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maybe. but there are also the gurps fans who prefer prefab material. and some of them said so in this thread.
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#200 | |
Join Date: Jun 2009
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Tags |
gurps revival |
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