![]() |
![]() |
#11 | |
Join Date: Jun 2006
Location: On the road again...
|
![]() Quote:
I put the prereq in because of the phrase in Magic that says all spells of that college require it....
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
![]() |
![]() |
![]() |
#12 |
Join Date: Dec 2012
|
![]()
Yeah, but you wrote it as Mega-Magic, so I got confused. It did occur to me that you might have meant 'Meta,' but I wasn't sure, as I don't have all the books or issues of Pyramid.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
![]() |
![]() |
![]() |
#13 |
Join Date: Jul 2013
|
![]() |
![]() |
![]() |
![]() |
#14 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
![]()
Area attacks use the average of the subject's best and worst DR - usually 0, barring enchantments and personal Advantages, at low tech levels at least.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
![]() |
![]() |
![]() |
#15 |
Join Date: Apr 2015
|
![]()
I believe it's the average of torso DR and worst DR. Since the face (the eyes in particular) are difficult to armour it's almost always torso/2.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
![]() |
![]() |
![]() |
#16 |
Never Been Pretty
Join Date: Jan 2005
|
![]()
The useful thing about magic missile, is that you don't need a skill roll to hit. It always hits. So I'd think that such a spell would need something more than a normal missile spell.
|
![]() |
![]() |
![]() |
#17 |
Join Date: Jun 2006
Location: On the road again...
|
![]()
Then how are you supposed to pull off a called shot to the gonads with the missile? :)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
![]() |
![]() |
![]() |
#18 |
Join Date: Dec 2008
Location: Behind You
|
![]()
Pretty sure I read somewhere that fireball was already the "Magic Missile".
__________________
RPG Jutsu.com - Ninjas Play GURPS |
![]() |
![]() |
![]() |
#19 |
Join Date: Jun 2006
Location: On the road again...
|
![]()
I kinda had Fireball pegged as the "Orb of Fire" spell, from Complete Arcane. (Of course, we all know that Explosive Fireball is the D&D "Fireball".)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
![]() |
![]() |
![]() |
#20 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
|
![]()
That's an interesting way to do it. But the actual D&D spell gives a bonus to hit. So you could do a version that gives a flat bonus instead. The hard part is making it good enough to be better than taking an Aim/Evaluate maneuver instead.
One option would be to add 1/2 your degree of success on the casting roll to an attack made on your next turn. A mage would need a skill level of 12 to reliably get the same benefit as taking an Aim/Evaluate maneuver. Considering the variability, I'd set the cost at 2 FP. A second option would be to add some flat bonus based on the FP spent. This is most in character with Magic. 1 FP per +1 to hit (up to a maximum of Magery) sounds about right to me. The problem is that Aim maneuvers are likely to outperform this version, even if we remove the Magery cap. My biggest problem with this spell as designed is that a mage can't use it to help land his spells. Here's how I'd fix this: True Strike Regular You glimpse into the immediate future, showing you the best possible vector of attack. Your insight gives you a bonus to an attack roll. Taking other maneuvers before your attack doesn't eliminate this bonus if you are maintaining this spell. Once you make an attack, this spell ends regardless of the result of your attack roll. College: Knowledge Cost: 1 FP per +1 to your attack roll, up to your Magery (half to maintain) Duration: 1 second (up to when you attack) |
![]() |
![]() |
![]() |
Tags |
d&d conversion, gurps magic |
Thread Tools | |
Display Modes | |
|
|