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Join Date: Sep 2004
Location: Oldenburg, Germany
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As mentioned elsewhere, I like D&Desque fantasy - even though I prefer GURPS as my rule system. And D&D - plus its assorted d20 variants, including Pathfinder - have come up with an amazing variety of spells over the years. While the GURPS spell list for the standard GURPS Magic system is not exactly small, more variety is always good, and there are some conceptual holes that could be filled by conversions of D&D spells.
The goal, as usual with conversions, is not to attempt a 1:1 conversion of the mechanics of the original spell - that way lies madness. Instead, the goal is to translate the overall feel of the original spell while still being true to the GURPS mechanics. Here is my first example: Burning Hands Regular A cone of fire shoots from your fingertips in a 120 degree arc in front of you. This attack requires a DX-4 or Innate Attack roll to hit a specific target (see Cone Attacks on B413), but can still hit targets caught in the cone. College: Fire Cost: 3 to 9 points. Does 1d damage for each three point put into the spell. The cone's range in yards is equal to the number of dice. Prerequisite: Flame Jet Item Jewelry. Energy cost to create: 1,200; must include a ruby worth $500. Usable only by mages. Of course, we could easily come up with further variants for the different elements used in GURPS (such as an "Acid Wave" spell spraying a cone of acid, based on Acid Jet instead of Flame Jet). What do you think? And what other D&D spells would you want to be converted? (Note: If you don't object, I will eventually put all spells created for this thread into the [url=http://gurpswiki.wikidot.com/spells]Spells Section of the GURPS Repository.)
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d&d conversion, gurps magic |
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