07-12-2022, 01:18 PM | #1 |
Join Date: Jun 2018
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Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
As it says in the title - what is the difference between GURPS Fantasy and GURPS Dungeon Fantasy?
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07-12-2022, 01:23 PM | #2 |
Join Date: Nov 2004
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
GURPS Fantasy 4e is a guide to fantasy world building (The previous edition of GURPS Fantasy is a guide to SJG's flagship fantasy world, currently in publication as Banestorm). GURPS Dungeon Fantasy is a GURPS entry into the OSR field, aimed at D&D style old-fashioned dungeon crawls.
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07-12-2022, 01:27 PM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
GURPS Dungeon Fantasy is a set of rules for running campaigns in the style of D&D, but using GURPS mechanics.
GURPS Fantasy is not so focused on rules; it's more a guide to the fantasy genre, and especially the genre of historical fantasy (fantasy set in societies of the past, or in invented worlds with similar technology and institutions). It doesn't talk a lot about dungeon fantasy, and tends to subsume it under "sword and sorcery." It looks more at high fantasy (close to mythology), low fantasy (close to realistic fiction but with magical/supernatural elements), light fantasy (comedic), and dark fantasy (close to horror). It discusses the kinds of things you find in these—the supernatural, worlds, creatures and races, history, locations, magical arts—and gives examples, but not a comprehensive treatment of any of them. It ends with a campaign setting, Roma Arcana, the Roman empire with magical arts that have begun to cost it the favor of the gods. GURPS Fantasy is an example of a genre book, like GURPS Horror, GURPS Space, or GURPS Supers; its focus is "how do you do this broad type of work within GURPS mechanics?"
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07-12-2022, 01:28 PM | #4 | |
Join Date: Jun 2018
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
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07-12-2022, 01:32 PM | #5 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
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Dungeon Fantasy RPG is self contained (has a variant of GURPS light) with a handfull of supplements GURPS Dungeon Fantasy is built on GURPS proper and has far more material. The main reason I say this is because only Dungeon Fantasy RPG material should go into the Dungeon Fantasy Roleplaying Game forum. GURPS Dungeon Fantasy material must go into the general GURPS forum.
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07-12-2022, 08:47 PM | #6 | |
Join Date: Aug 2004
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
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I have a short-ish article on different ways to do dungeon-themed fantasy in GURPS (though you could of course pick any of those ways, de-emphasize the dungeons, and have broader fantasy). The crib notes version: 1) Just use Basic Set. It'll do fantasy (even with wizardly magic), but a GM will have lots of work to do (creating more monsters, templates, gear, etc.). 2) Use Basic Set + fantasy supplements. Books like Fantasy (a genre guide), Magic (lots more spells), and Banestorm (a detailed setting) do a lot of work for the GM. 3) Use Basic Set + the Dungeon Fantasy series + fantasy supplements (definitely Magic; others optional). This gets you a worked-out game build for OSR-style dungeon-delving. 4) Use Dungeon Fantasy Roleplaying Game. This bundles the necessary parts from Basic Set, Magic, the Dungeon Fantasy series, and other bits and bobs into a stand-alone product; none of those or other GURPS books are needed (though they can be tapped for added content). That's just a handful of "recipes" for a subset of fantasy, name-dropping a handful of products. Countless other books and Pyramid issues have stuff intended for or useful in fantasy games. Enough to choke a SM +5 storm giant.
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07-12-2022, 09:04 PM | #7 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
This is just a +1 (tbone's got it), but speaking as, "The DF Guy," in my group, GURPS can handle either fantasy style. If you want to do that, GURPS does it better. If you don't want to do that, GURPS can handle that, too.
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07-12-2022, 09:22 PM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
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Oak and Ash and Thorn had five British teenagers in the present day stray over the borders of the twilight lands on Midsummer's Eve and wander through the lands of the fair folk. The Foam of Perilous Seas had three descended gods (including Errol Flynn, who had ascended to godhood after his death), a rakshasa, an Atlantean sea captain, and a Métis woman from 19th century Canada sailing the Pearl Bright Ocean of the astral realms in an Atlantean privateer ship. Worminghall had five fourteen-year-old boys from the British Isles enroll in the Faculty of Magic at a medieval university. Tapestry, set in a world with seven humanoid races, Bronze Age technology, and animistic magic had a multispecies group set out to explore and trade with a remote continent; eventually they got involved in countering a plot to bring permanent winter down on their native lands.
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Bill Stoddard I don't think we're in Oz any more. |
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07-12-2022, 09:24 PM | #9 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Difference between Gurps Fantasy and Gurps Dungeon Fantasy?
I'd play that. ;)
Anyone who follows my post history knows that I'm a bit partisan. GURPS is just better. Last edited by Gold & Appel Inc; 07-12-2022 at 09:27 PM. |
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