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Old 06-21-2021, 11:44 AM   #1
hcobb
 
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Default Limits on defend

Letting defend only be effective against a weapon up to five times the weight of your own weapon would help balance ST up.
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Old 06-21-2021, 12:34 PM   #2
Terquem
 
Join Date: Apr 2018
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Default Re: Limits on defend

What "rule," would then need to be articulated that would prevent a young goblin sorceress from carrying a 12 pound "silver dagger"?
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Old 06-21-2021, 01:21 PM   #3
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Default Re: Limits on defend

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Originally Posted by Terquem View Post
What "rule," would then need to be articulated that would prevent a young goblin sorceress from carrying a 12 pound "silver dagger"?
The table on page 109 gives the weapon weights.
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Old 06-21-2021, 03:20 PM   #4
Nils_Lindeberg
 
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Default Re: Limits on defend

Parry has a limitation when using the Two Weapon talent.

Defend action is kind of separate from this, and I am not sure it is suppose to be pure blocking where weapon weight is a big factor. It might just as easily be deflects, parries, shield blocks, ducks, dodges and the risk of counter attacks that keep the other at bay.

Going defensively is just a step up from normal defenses when fighting. Should we also put a limit on normal defending in our front hexes where we do not give out a +4 vs DX because we are actively defending ourselves while we attack? One example would be that if someone attack you with a very heavy weapon, they get a +4DX bonus, because you are just as defenseless as if you were attacked in the back due to your small weapon.

I feel it would change things too much.

Might be better to offer a quick attack option instead.
You get to roll 1 die less when you try to hit someone, but your damage is heavily reduced (for example -2 per damage die). This would mean that a strong but clumsy battleaxe wielder might not go for an overkill swing against a tiny halfling, but instead go for kicks, headbutts, short arc swings and hits with the butt end. All in order to get in some damage at least, knowing that a full swing would probably be avoided. And 3d-6 is still dangerous to a halfling.

It would make both big clumsy guys more viable and increase the survivability of low ST player characters. And it would also mean that weapons like 2d-1 is not always better than a 1d+2 for the same ST. Three flies with one stone. Come to think of it, it would also mean that a lot of half BLOB characters are viable. Starting characters in Plate armor that can take a lot of damage with a high ST, but now they can also hit, but they will do weak damage. Which is more fun than missing most of the time.
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Old 06-21-2021, 04:27 PM   #5
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Default Re: Limits on defend

That said, as a GM I might give the player attempting to DEFEND using a dagger against an attacker with a greatsword a rather incredulous look.
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Old 06-21-2021, 09:39 PM   #6
Terquem
 
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Default Re: Limits on defend

I guess I'm just old but I can't stand it when someone puts their understanding of reality between me and my fantasy.
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Old 06-22-2021, 01:57 AM   #7
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Limits on defend

In the days of yore, me and my friends assigned a "Break Resistance" attribute to every weapon (penciled into the weapons table) and the weapon had to survive a saving roll whenever it was used to parry. A small weapon against a large one had terrible odds of survival, but it was easy for a big weapon to survive the roll when used against a small one.

We were gluttons for house rules :)
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Old 06-22-2021, 06:15 AM   #8
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Default Re: Limits on defend

The pity is that the wee tiny goblins defend with daggers that don't break and can't be knocked from their tiny fingers.
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Old 06-22-2021, 07:50 AM   #9
TippetsTX
 
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Default Re: Limits on defend

Quote:
Originally Posted by Terquem View Post
I guess I'm just old but I can't stand it when someone puts their understanding of reality between me and my fantasy.
Personally, I've never found 'fantasy' and the application of 'common sense' to be incongruous.
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Old 06-22-2021, 08:29 AM   #10
Terquem
 
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Default Re: Limits on defend

Sure. Right up to that point just before they are.
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