03-19-2021, 10:56 PM | #31 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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The 2 ewoks telefilm (no longer canon) do raise a language contradiction : Wicket the Ewok learned basic in those, but couldn't understand Leia in ROTJ... That said, I think C-3PO did not know Ewokese but knew another Endor-originating language "close enough". While 6 millions form of communication isn't that impressive in an universe of SW size (especially since that number includes IT communications protocols), it does give a solid foundation for translating unknown language and dialects. --- Regarding Language Talent and Omnilingual, my current house-rules for language halve the costs for those. I also halved the cost of languages (round up per language - which does give a price break if you learn both spoken and written form together), but added needing one perk per script (free for the native one). The "non-halved" cost give you a full language group as per Pyramid 54, but only for broken/accented, you need to buy native level separately, or use language talent. It is clunky, with quite a few places were the costing breaks due to round-up, but it work. 20cp for "I know every non-secret languages we will encounter in the campaign at accented (25 cp with language Talent)" is tempting for the average adventurer while at 40/50, it would be a defining trait. With my pricing, it is equal to 5 language group - but I thrown the scripts in for free. I am likely too generous with language cost, but I like having multiples languages in my campaign, but dislike the game effects of players unable to communicate. |
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03-19-2021, 11:18 PM | #32 | |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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The main reason I wouldn't use Omnilingual in a SW setting is that droids shouldn't be built as entieis with expensive Powers. They're gear and cheaply priced gear at that. Gear in SW (including small starships) is cheap in SW.
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Fred Brackin |
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03-23-2021, 05:31 AM | #33 | |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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Against that, expanded use of the Linguistics skill is helpful when making guesses as to just what the heck language you're hearing/seeing and for doing slow and potentially erroneous translations of languages you don't read using dictionaries and grammars. |
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03-23-2021, 05:45 AM | #34 | |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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In campaigns where there are less than 5 languages in common use, there's no real benefit to having Language Talent. In campaigns where there are fewer than 20 or 40 languages in common use, there's no benefit to Omnilingual. In such cases, it's a courtesy for the GM to tell players that such advantages aren't worth buying or else to allow players to buy the advantages as perks. |
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03-23-2021, 07:51 AM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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I agree that that's expensive. But the issue seems to be more that languages in GURPS (and in many games) are priced quite high in proportion to their narrative utility. If a language cost 1 point, like a Cultural Familiarity, then Omnilingual could have been priced at 10 points, like Cultural Adaptability (my model for the pricing).
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Bill Stoddard I don't think we're in Oz any more. |
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03-23-2021, 10:15 AM | #36 | |
Join Date: Aug 2004
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Language Talent, and [OT] Narrative utility pricing for languages
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Although I dislike cost modifying ads in general, I've put Language Talent on a *bunch* of my own characters (my lack of ability to pick up another language has led to a fascination with polyglots). |
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03-23-2021, 10:30 AM | #37 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
You could have 1 character point convert into 4 or 6 "Language points" and distribute them however.
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GURPS Fanzine The Path of Cunning is worth a read. |
03-24-2021, 06:00 AM | #38 |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
You're right. I was working from faulty memory and got the point costs wrong.
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03-24-2021, 07:00 AM | #39 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
Okay. Given that, on one hand, if you accept that languages are priced appropriately, the cost of Omnilingual is actually less unreasonable than that of Cultural Adaptability; it's rare for a GURPS campaign to have more than ten distinct cultures, but having more than ten languages is pretty easy. On the other hand, I think this points to at least part of the problem being the high cost of languages.
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Bill Stoddard I don't think we're in Oz any more. |
03-24-2021, 07:59 AM | #40 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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Tags |
advantage of the week, language talent, omnilingual |
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