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#21 | |
Join Date: Dec 2012
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#22 | |
Join Date: Apr 2015
Location: Pennsylvania
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I don't mean to be a downer, but skill levels that far off the bell curve, NPC or otherwise, tend to do bad things to the game. IQ 17 is once in a couple of centuries...Magery 7 is god level (75 points + 40 point UB) Skills at 19 are beyond Master level, even for someone from TL8. In a setting like Yrth where power levels tend be less cinematic, an NPC with that level of munchkin, and that specific to the task at hand, would give me serious pause. But that's just me. YMMV. |
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#23 | |
Join Date: Jul 2007
Location: West Virginia
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More implausible than no technological change for a thousand years? More implausible than no gunpowder?
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 10-14-2020 at 06:48 PM. |
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#24 | |
Join Date: Aug 2004
Location: Jacksonville, AR
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I think that he is implausible for the setting as written [for both Yrth and Technomancer]. I think that a more reasonable character would make for a better story buy having the canal be more of a challenge to build which would give more opportunities for the PC's to help or hinder.
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Travis Foster |
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#25 | |
Join Date: Jul 2007
Location: West Virginia
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P.S. Thank you for the correct spelling of "implausible." I knew I was misspelling the word, but I was so far off my spell check couldn't figure out what word I wanted to spell.
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Per Ardua Per Astra! Ancora Imparo |
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#26 | |||
Join Date: Aug 2004
Location: Jacksonville, AR
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Yeah but with and IQ of 17 gives him a default diplomacy of 11 which is almost professional (particularly compared to most people's default) as well as most other IQ based skills. With and effective IQ+Magery of 24, he will be able to master any spell that he can learn as easily as other mages learn to cast it at all. Quote:
Sure, I don't think that he will steamroll over all of the difficulties of getting a canal built. What was his background in the Technomancer? Quote:
Yeah, I use spellcheck a lot myself.
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Travis Foster |
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#27 | |
Join Date: Apr 2015
Location: Pennsylvania
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For all the magic and what not, humans in Yrth are still, well, human. This is so over the top that he's superhuman (at least in my book). He's so one-dimensionally min-maxed to Earth Magic that he's no longer (IMO) a character at all. He's just a piece of construction equipment that needs to be protected from the enemy. A MacGuffin. And the rules apply to NPCs just as much as PCs. It's a play balance thing...you'll notice that all the NPC stat blocks in Banestorm include point totals. I don't mean to antagonistic, nor do I want to harp on your play style. It's just that personally, my sense of play balance and narrative consistency just doesn't jell with 255 points in IQ and Magery. There's a lot of potential for story telling in your idea. Having Robert Del a Pole as a emigrant with IQ of 13 and Engineering/TL8, Geology, and Hydrology at 13 or 14, perhaps 15, as well as teaching ability, some charisma and latent bardic chops, and a passion for seeing his project done makes for good drama. Not only does he have to deal with the political aspect, now he has to learn to apply his TL8 skill base to TL3 technology and magic, and figure out how to get it done. |
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#28 | |
Join Date: Jul 2007
Location: West Virginia
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Per Ardua Per Astra! Ancora Imparo |
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#29 | ||
Join Date: Jul 2005
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They had been inhuman invaders who arrived in time to modify the proto-human species they found into agriculturalists (gnomes), industrial workers (dwarves) and house slaves (elves). The arrival of the dragons from elsewhere (I never clearly tied it down but they were probably from another timeline) led to the war that devastated the Ancient's civilization and allowed the servant species to liberate themselves. It was the elves and in particular the forebears of the Dark Elves who used Ancient tech to modify some of their own species into the Orcs. This guilt is kept a deep, dark secret. Until PCs come along, of course. Quote:
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class Last edited by Michael Cule; 10-15-2020 at 06:00 AM. |
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#30 | ||
Join Date: Jun 2018
Location: The Wired
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Assume that Anglish, Anglik, Axon, and Jutt all mutually default at Broken level, except for Anglik and Axon which do so with each other at Accented level instead, as do Caltan with Provensal. With these defaults, you could, in only 5 points, learn Anglish plus everything on that list minus Pontin, and you would break even on Language Talent. |
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banestorm, yrth |
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