06-30-2017, 02:41 PM | #1 | |
Join Date: Aug 2004
Location: Cockeysville, MD
|
[Spaceships 2] Maintenance on Cheap Ships
Quote:
__________________
--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
|
06-30-2017, 03:06 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Spaceships 2] Maintenance on Cheap Ships
After, I think. That makes a Very Cheap ship cost more than a Cheap ship to maintain, but not vastly more.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-30-2017, 04:21 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Spaceships 2] Maintenance on Cheap Ships
The intent was that you made up for the reduced financing costs with increased operating costs; I don't recall the intent right now, but 1% of reduced cost sounds reasonable.
|
07-04-2017, 06:31 PM | #4 | |
Join Date: Aug 2004
Location: Cockeysville, MD
|
Re: [Spaceships 2] Maintenance on Cheap Ships
Quote:
Which is pretty significant (in my game, anyway).
__________________
--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
|
07-05-2017, 01:55 PM | #5 |
Join Date: Sep 2006
Location: Canada
|
Re: [Spaceships 2] Maintenance on Cheap Ships
That's kinda the point; they're being sold cheap because they're either old, or have a lot of problems, or are just plain poorly manufactured and/or were poorly maintained previously. Hence the current owners are willing to let them go at a reduced price, but the tradeoff for that is the new owner is going to incur substantially increased long term ownership costs until it's run into the (space) ground or finally gives up the (space) ghost (coast to coast).
|
07-06-2017, 10:35 AM | #6 | ||
Join Date: Aug 2004
Location: Cockeysville, MD
|
Re: [Spaceships 2] Maintenance on Cheap Ships
Quote:
Tack on bank payments, and a group that couldn't afford to buy a new ship, can't really afford to maintain a used one. Quote:
And... working out the trade details on my current game... it looks like there is no way (without fudging the numbers) for my group to make a profit. I'm still trying to figure out how to best tweak things to keep the feeling of a run-down old ship, barely making ends meet... but still not going bankrupt in a single month.
__________________
--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. Last edited by JMason; 07-06-2017 at 10:55 AM. |
||
07-06-2017, 10:45 AM | #7 | |
Join Date: Mar 2008
Location: LFK
|
Re: [Spaceships 2] Maintenance on Cheap Ships
Yep, it sucks to be broke when you have to buy things that matter.
Quote:
|
|
07-06-2017, 11:05 AM | #8 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: [Spaceships 2] Maintenance on Cheap Ships
Quote:
"Thus the total operating cost, including financing, should be roughly constant regardless of original condition." - Spaceships 2, p. 27 If you run the numbers... lets assume a $100M spacecraft base price. This requires a ~20% down payment (Financing, p. 27), or roughly $20M. The other $80M is financed at 1% per month for 12 years (Financing, p. 27), or $800k/month. Thus the total cost per month is $800k. Take that same ship as a used ship, at cheap it has a base price of $50M, down payment is $10M (cheaper to start), $40M financed at 1%, or $400k/month. Monthly Maintenance is also 1% per month, so that's $500k/month, making the total cost per month $900k. Now make that ship Very Cheap. Base cost is now $20M with a $4M down payment and $16M financed at 1% per month, for an expense of $160k/month. Monthly Maintenance is now 4%, so that works out to $800k, which makes monthly costs to operate $960k. Now, you may say that that doesn't make a lot of sense, but in reality it actually does. If the monthly operating costs of an older Cheap or Very Cheap ship were dramatically reduced then nobody would buy new ships if they didn't have to, and they'd just let their ships fall apart because maintenance costs are less than finance costs of new ships. At the same time, the value of a used ship will rise to the point where the total cost of buying or financing it roughly balances out with the cost of operating new ships. It's basic supply/demand curves, the price curve tends to move to the point where all the costs balance out. The main difference between the Very Cheap, Cheap, and New ship is that the initial investment cost is much lower for the cheaper ones - a down payment of $4M or $10M instead of $20M is required. Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-06-2017 at 12:14 PM. |
||
07-06-2017, 11:33 AM | #9 | |
Join Date: Jul 2008
|
Re: [Spaceships 2] Maintenance on Cheap Ships
Quote:
(It's also worth asking if you've over-designed the players' ship and they could make ends meet in something with a higher payload ratio or cheaper components.) If you don't want to change the overall numbers, you can fudge the running costs pretty well just by shrinking the debt on the ship. Say that they got a great (and probably skeevy) deal or had some way of making a bigger down payment. If (as is typical) the ship procurement is in the backstory this is particularly easy to slip by.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
07-06-2017, 11:38 AM | #10 | |
Join Date: Aug 2004
Location: Cockeysville, MD
|
Re: [Spaceships 2] Maintenance on Cheap Ships
Quote:
__________________
--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
|
Tags |
spaceships |
Thread Tools | |
Display Modes | |
|
|