12-31-2009, 04:52 PM | #31 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
|
Re: Falling from the 10th floor is not as bad as seems...
Quote:
And not everyone plays 250+ point character campaigns where Flight/Extraordinary Luck/Enhanced Time sense/and the like are allowed. "Harsh" Realism sounds like beyond the norm. That is to say, extra lethal. By the way, how much do you think Combat Reflexes should cost? Last edited by Ragitsu; 12-31-2009 at 04:57 PM. |
|
12-31-2009, 05:12 PM | #32 |
Join Date: May 2008
Location: CA
|
Re: Falling from the 10th floor is not as bad as seems...
Combat Reflexes is probably worth at least 25 points - just the +1 to all active defenses is worth probably 20 points (15 points for +1 to dodge, 5 points to expand that +1 to dodge to the other defenses). That leaves 5 points for its other benefits.
"Harsh" realism doesn't mean "more lethal than real". It means "stuff that's realistic but will make the game a lot more lethal". |
12-31-2009, 05:18 PM | #33 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
|
Re: Falling from the 10th floor is not as bad as seems...
Then why not just call it "Realism"?
Edit: However, the supposed great deal on Combat Reflexes is mitigated by the fact that it can only be taken once. |
12-31-2009, 05:22 PM | #34 |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Falling from the 10th floor is not as bad as seems...
Because when you're playing a roleplaying game going towards "Realism" is rather "harsh" on PCs.
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
12-31-2009, 05:43 PM | #35 |
Join Date: Dec 2007
|
Re: Falling from the 10th floor is not as bad as seems...
|
12-31-2009, 06:03 PM | #36 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: Falling from the 10th floor is not as bad as seems...
Quote:
Quote:
Last edited by Kelly Pedersen; 12-31-2009 at 06:12 PM. |
||
12-31-2009, 06:11 PM | #37 |
Join Date: Aug 2008
Location: Oklahoma
|
Re: Falling from the 10th floor is not as bad as seems...
Personally, I don't think a fall from a tenth story window is what the system was designed for. I think it was designed for realistic jumps; those times when you have an emergency situation and maybe have to jump off a rocky ledge... not a ten story BUILDING. If you fall from a 10th story window IRL, there is a 99% chance you are going to die. I'd just take it as read that the character was dead from either impact or bleeding by the time anyone else could get to him, unless I were playing Supers or Cliffhangers (which dictates all deaths must be dramatic).
__________________
Be the kind of person whose funeral is standing room only. |
01-01-2010, 03:45 AM | #38 |
Join Date: Apr 2005
Location: France
|
Re: Falling from the 10th floor is not as bad as seems...
In my opinion GURPS remains the most realistic game I have ever seen. But it doesn't mean that all GURPS results are realistic.
Indeed, GURPS is not just universal. It is generic. Which means – as it is very well described in the Basic Set – than you can play it as you want: with very few rules, to have a fast-moving game, or with detail for every contingency. So, the level of realism depends on the options you choose. If you don't use the bleeding optional rules, for instance, GURPS is much less realistic. A fall, or even a bullet in the head, won't kill average Joe as often as in reality. If you want realistic rules, use realistic options. But, in this case, be warned: player characters will die quickly if they have to face too much danger. Remember for instance that, in reality, combating several foes at the same time is almost impossible, even for an experienced karateka... Unless the foes are stupid and clumsy (and played like that by the GM). You can't have heroic actions with realistic characters and realistic optional rules. You have a choice to make. GURPS allows you to play as you like. |
01-01-2010, 07:18 AM | #39 | ||
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
Re: Falling from the 10th floor is not as bad as seems...
Quote:
Quote:
http://www.youtube.com/watch?v=iHCEqZbad8c |
||
01-01-2010, 07:38 AM | #40 | |
Join Date: Sep 2004
Location: Medford, MA
|
Re: Falling from the 10th floor is not as bad as seems...
Quote:
This makes it very clear that a crushing attack that destroys a body part not only uses the bleeding rules, but also uses the severe bleeding rules. (if you use the optional bleeding and/or severe bleeding rules). Whether to use those rules is a matter of GM judgement. And it is also a matter of GM judgement whether a crushing attack might also cause bleeding. If a person fell off of a 10 story building and the damage location that was rolled was the torso rather than the limb, would I as a GM, imagine that a person falling off of a building have bleeding internal injuries? Yes, I would. That seems logical. Making logical decisions is part of being a GM, in my opinion. Last edited by trooper6; 01-01-2010 at 07:42 AM. |
|
Tags |
10th floor, best case, collision, fall, reality checking, worst case |
Thread Tools | |
Display Modes | |
|
|