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 12-31-2009, 11:51 AM #1 gilbertocarlos     Join Date: Dec 2009 Location: Caxias do Sul, Brazil Falling from the 10th floor is not as bad as seems... After reading collisions and falls, i think how it is easy in real life and hard in GURPS to die from a 30 meters(33y) fall, now the math: 30/0,914=32,9 30m=33y(to simplify) 21,4*1*33=706 The squared number is 26,6 and we go up to 27 Joe Average(HP and HT 10) is going to jump from 30m, when he reach the ground, he will be at 27y/s, so 27*10/100=2,7*2 for hard surface, 5,4, or 5d+2 damage from a fall Joe Average have: 0,27% chance that he will stay at 1+HP, maybe stunned for a couple of seconds and go himself to hospital 49,73% chance that he will fall unconscious(maybe having some seconds of consciousness), anyway, probably he will awake in a couple of hours and go to hospital 12,49% chance that he will stay alive after HT rolls, and after 12h he will awake and go to the hospital 12,49% chance that he will stay alive after HT rolls, but unconscious, and in a couple of days he will be dead(if not saved before) 12,03% chance that he will be mortally wounded, needing medical assistance in less than a hour or he will die 12,99% chance that he will be dead Best Case Scenario: 62,49% chance that he will be fine, but go to the hospital to have medical assistance 24,52% chance that an ambulance need to go to where he are, and take him to the hospital 12,99% chance of death With results in 87,01% of chance to stay alive Worst Case Scenario: 62,49% chance that he will be awaken, and need some weeks to recover of the fall 24,52% chance that the ambulance will not come and he die after that 12,99% chance of death right in the fall With Results in 62,49% chance of stay alive What do all you think about this? i think that these rules need to be reformulated, the risk of die from a 30m fall(10th floor) is much bigger than GURPS suggests
 12-31-2009, 12:22 PM #2 David Johnston2   Join Date: Dec 2007 Re: Falling from the 10th floor is not as bad as seems... If you are going to be that realistic, you need to use hit locations and bleeding rules for a start.
12-31-2009, 12:25 PM   #3
Ragitsu
Banned

Join Date: Dec 2007
Location: Portland, Oregon
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by David Johnston2 If you are going to be that realistic, you need to use hit locations and bleeding rules for a start.
At what skill level does the ground have Brawling?

 12-31-2009, 12:26 PM #4 Polydamas   Join Date: Jan 2006 Location: Central Europe Re: Falling from the 10th floor is not as bad as seems... Hi Gilberto, The optional bleeding rules would make the person who fell less likely to survive. Rolling at HT-3 to HT-5 every minute to avoid losing 1 HP, he's probably going to bleed to death unless he gets first aid very quickly. I might give a penalty to First Aid rolls to stop the bleeding, because the injury is very serious. There are also optional rules for falls to damage a random hit location instead of the whole body. In this case, the fall might damage the Skull or Neck and do more damage. __________________ "It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature
12-31-2009, 12:28 PM   #5
Ulzgoroth

Join Date: Jul 2008
Re: Falling from the 10th floor is not as bad as seems...

You definitely ought to be rolling random hit location.

If he takes the fall on the head or neck, he's much more likely to die. If he lands on a limb, he'll pulverize it and possibly its counterpart.

Also, bleeding. Internal bleeding.

Ninja'd...
Quote:
 Originally Posted by Ragitsu At what skill level does the ground have Brawling?
The ground hits random locations, of course.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

12-31-2009, 12:32 PM   #6
Ragitsu
Banned

Join Date: Dec 2007
Location: Portland, Oregon
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by Ulzgoroth Ninja'd... The ground hits random locations, of course.
It seems like it should be able to damage multiple locations at once in certain circumstances, as well.

12-31-2009, 12:34 PM   #7
Ulzgoroth

Join Date: Jul 2008
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by Ragitsu It seems like it should be able to damage multiple locations at once in certain circumstances, as well.
Addressed pretty well on B431, I think you'll find.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

12-31-2009, 12:40 PM   #8
gilbertocarlos

Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by David Johnston2 If you are going to be that realistic, you need to use hit locations and bleeding rules for a start.
Quote:
 Originally Posted by Polydamas Hi Gilberto, The optional bleeding rules would make the person who fell less likely to survive. Rolling at HT-3 to HT-5 every minute to avoid losing 1 HP, he's probably going to bleed to death unless he gets first aid very quickly. I might give a penalty to First Aid rolls to stop the bleeding, because the injury is very serious. There are also optional rules for falls to damage a random hit location instead of the whole body. In this case, the fall might damage the Skull or Neck and do more damage.
Quote:
 Originally Posted by Ulzgoroth You definitely ought to be rolling random hit location. If he takes the fall on the head or neck, he's much more likely to die. If he lands on a limb, he'll pulverize it and possibly its counterpart. Also, bleeding. Internal bleeding.
Well, i don't thinked at radom locations first, but i think that it isn't so hard to someone to take the legs first in a fall, the only change in the table will be that he will be with the legs crippled...
If random locations need to be rolled, then, I will need to change the table again...
About bleeding, GURPS campaigns don't say much about what bleed and what not, just says that if it is crushing, usually don't bleed, if it is cutting/crushing, usually bleed

well, i saw now the random hit location table, Skull, Face and neck, together, have less than 6,5% of chance being hit, all the others are torso, extremities and the groin, who don't have damage multiplier[/Edit]

Last edited by gilbertocarlos; 12-31-2009 at 12:48 PM.

12-31-2009, 12:41 PM   #9
David Johnston2

Join Date: Dec 2007
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by Ragitsu At what skill level does the ground have Brawling?
Infinite. It never misses.

 12-31-2009, 12:42 PM #10 Captain Joy     Join Date: Nov 2006 Location: Heartland, U.S.A. Re: Falling from the 10th floor is not as bad as seems... 30 m is more like 8 floors, I think. http://www.skyscrapercity.com/archiv.../t-250359.html. Also, allow for internal bleeding [B420] and how difficult it would be to stop (Internal Bleeding, Internal Injuries thread) and my guess is you my find a 30m fall a lot more deadly. I'm comfortable with a person taking a few minutes to die from a fall out of an 8th story window. If you recalculate the situation using the optional bleeding rules, you'll have at least one interested reader.

 Tags 10th floor, best case, collision, fall, reality checking, worst case

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