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 12-31-2009, 11:51 AM #1 gilbertocarlos     Join Date: Dec 2009 Location: Caxias do Sul, Brazil Falling from the 10th floor is not as bad as seems... After reading collisions and falls, i think how it is easy in real life and hard in GURPS to die from a 30 meters(33y) fall, now the math: 30/0,914=32,9 30m=33y(to simplify) 21,4*1*33=706 The squared number is 26,6 and we go up to 27 Joe Average(HP and HT 10) is going to jump from 30m, when he reach the ground, he will be at 27y/s, so 27*10/100=2,7*2 for hard surface, 5,4, or 5d+2 damage from a fall Joe Average have: 0,27% chance that he will stay at 1+HP, maybe stunned for a couple of seconds and go himself to hospital 49,73% chance that he will fall unconscious(maybe having some seconds of consciousness), anyway, probably he will awake in a couple of hours and go to hospital 12,49% chance that he will stay alive after HT rolls, and after 12h he will awake and go to the hospital 12,49% chance that he will stay alive after HT rolls, but unconscious, and in a couple of days he will be dead(if not saved before) 12,03% chance that he will be mortally wounded, needing medical assistance in less than a hour or he will die 12,99% chance that he will be dead Best Case Scenario: 62,49% chance that he will be fine, but go to the hospital to have medical assistance 24,52% chance that an ambulance need to go to where he are, and take him to the hospital 12,99% chance of death With results in 87,01% of chance to stay alive Worst Case Scenario: 62,49% chance that he will be awaken, and need some weeks to recover of the fall 24,52% chance that the ambulance will not come and he die after that 12,99% chance of death right in the fall With Results in 62,49% chance of stay alive What do all you think about this? i think that these rules need to be reformulated, the risk of die from a 30m fall(10th floor) is much bigger than GURPS suggests
 12-31-2009, 12:22 PM #2 David Johnston2   Join Date: Dec 2007 Re: Falling from the 10th floor is not as bad as seems... If you are going to be that realistic, you need to use hit locations and bleeding rules for a start.
12-31-2009, 12:25 PM   #3
Ragitsu
Banned

Join Date: Dec 2007
Location: Portland, Oregon
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by David Johnston2 If you are going to be that realistic, you need to use hit locations and bleeding rules for a start.
At what skill level does the ground have Brawling?

12-31-2009, 12:41 PM   #4
David Johnston2

Join Date: Dec 2007
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by Ragitsu At what skill level does the ground have Brawling?
Infinite. It never misses.

12-31-2009, 01:22 PM   #5
Mgellis

Join Date: Nov 2004
Location: Flushing, Michigan
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by David Johnston2 If you are going to be that realistic, you need to use hit locations and bleeding rules for a start.
I've always assumed that unless a specific body part is targeted, such things should be treated as torso hits. That's the easiest way to handle "full body injuries." And then I would definitely use the bleeding rules. And a cute little rule from Martial Arts, p. 137...roll 1d6, on a 1, even a crushing blow counts as a hit to the vitals.

This avoids problems like..."I deliberately land on my feet! That way, I can only take up to my HP in damage! Sure, my feet are crippled, but I'm ALIVE!" :)

And, there's now a 1-in-6 chance that the character takes 15d of damage instead of 5d. Owww....

Last edited by Mgellis; 12-31-2009 at 01:26 PM.

12-31-2009, 01:25 PM   #6
gilbertocarlos

Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by Mgellis I've always assumed that unless a specific body part is targeted, such things should be treated as torso hits. That's the easiest way to handle "full body injuries." And then I would definitely use the bleeding rules. And a cute little rule from Martial Arts, p. 137...roll 1d6, on a 1, even a crushing blow counts as a hit to the vitals. This avoids problems like..."I deliberately land on my feet! That way, I can only take up to my HP in damage! Sure, my feet are crippled, but I'm ALIVE!" :) And, there's now a 1-in-6 chance that the character takes 15d of damage instead of 5d. Owww.... Oh, and if the character should somehow survive 15d of damage...stopping the bleeding requires a Surgery roll, not a First Aid roll.
actually, damage from fall always come in full package, if you reach with your legs first, from 5d damage, your legs are crippled, and you take 5d damage anyway

 12-31-2009, 02:39 PM #7 martinl   Join Date: Jan 2006 Re: Falling from the 10th floor is not as bad as seems... While some good points are being made here, keep in mind that GURPS errs on the side of letting PCs who get in trouble live, unless one uses the all of the nitty gritty injury rules, and possibly even then.
12-31-2009, 02:44 PM   #8
Ragitsu
Banned

Join Date: Dec 2007
Location: Portland, Oregon
Re: Falling from the 10th floor is not as bad as seems...

Quote:
 Originally Posted by martinl While some good points are being made here, keep in mind that GURPS errs on the side of letting PCs who get in trouble live, unless one uses the all of the nitty gritty injury rules, and possibly even then.
I sincerely hope that is not the case. GURPS is consistently noted for it's realism in the pencil and paper roleplaying game community.

 12-31-2009, 03:06 PM #9 trooper6   Join Date: Sep 2004 Location: Medford, MA Re: Falling from the 10th floor is not as bad as seems... I love playing things out. So, I'm going to make some rolls. Mike Spade, Private Detective, is on the top of a 10 story roof. He is fighting with Victor the Scar. Due to some a Shove attack from Victor, Mike goes plunging off the side of the building...oh no! Now Mike, knows Judo, like any good pulp hero...let's say he knows it at 14. So he attempts a Breakfall to lesson the fall a bit. He rolls an 8, a success. So the fall is 28 yards rather than 33. 28yds is 25 velocity. 25*10*2/100=5. So that's 5 dice of damage. I roll randomly for location: 14...Left Leg. So how much damage? I roll my 5d and get == 18 damage. That is enough to cripple the leg...so now I roll 1d and come up with a four...so it only cripples one leg not both. So. Mike's Left Leg is automatically completely destroyed. He is now at -8HP, and suffers a major wound. Mike's HT roll to avoid knockdown and Stunning: 10. That's a success. Mike's HT roll to avoid knockout: 8. Also success. So Mike is on the ground with a destroyed limb, and severe bleeding. Note, I'll also be using the Severe Bleeding rules from MA138. Turn 1: Mike calls out for help. Doing this prompts a HT check to stay conscious, he rolls a 13, and fails. He's out. 29 seconds later. Mike must make a severe bleeding roll. -3 for the HP lost, -3 because he suffered from a destroyed leg. So that's HT-6. He rolls a 10 and fails. Now he's at -9HP. 30 seconds later. He rolls again. 11. Now he's at -10HP. And has to roll a death check. 16. He's dead. So...falling off the building did kill him.
 12-31-2009, 03:09 PM #10 Ragitsu Banned     Join Date: Dec 2007 Location: Portland, Oregon Re: Falling from the 10th floor is not as bad as seems... Well, it's definitely more heroic than dying from a bulging can of chili.

 Tags 10th floor, best case, collision, fall, reality checking, worst case

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