11-02-2021, 09:03 AM | #11 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: test driving GURPS Realm Management
I don't think I see how that affects the maximum sustainable carrying capacity. Say that I want Pavonis Portal, at TL10, to have a carrying capacity of 1200 per square mile, rather than 600. How would you use either of those traits to let it sustain itself at that higher density? I'm trying to read the published rules, but I'm not seeing where they give that result.
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11-02-2021, 09:14 AM | #12 | |
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Re: test driving GURPS Realm Management
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11-02-2021, 09:16 AM | #13 | |
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Re: test driving GURPS Realm Management
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11-02-2021, 05:07 PM | #14 |
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Re: test driving GURPS Realm Management
Here's one more thing that's come up: Using GURPS Space, I find that Mars's habitability rating is unfavorable enough so that its standard of living is reduced by 40% by the costs of survival/scarcity of resources; that is, rather than having a monthly income of $5600, its people have a monthly income of $3360. How would you represent this in GURPS RM terms? Does it have any effect at all on the Habitability score for the realm, or is that something quite different?
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11-02-2021, 07:41 PM | #15 | |
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Re: test driving GURPS Realm Management
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I suppose you could represent it also be represented by reducing the Realm Value (and thus other calculations like Revenue) by 40%, but that's just off the top of my head. It probably wouldn't break anything.
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11-02-2021, 08:44 PM | #16 | |
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Re: test driving GURPS Realm Management
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I'm trying to make GURPS Space, GURPS City States, and GURPS Realm Management all fit together smoothly, but I'm not sure I can make that happen. I did suspect that Habitability could be interpreted that way; it didn't seem to be what I was looking for. Is there perhaps a crisis that could be interpreted as "habitability has fallen precipitously, needs urgent repairs"?
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11-02-2021, 09:14 PM | #17 | ||
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Re: test driving GURPS Realm Management
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Sure. Just buy the Habitability down to whatever and make a note in the notes section of the realm that it was X, but is currently Y because of Z. Then repair it whenever in game play (if it can be repaired) by buying off the limitation and spending time on it.
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11-03-2021, 04:24 AM | #18 | |
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Re: test driving GURPS Realm Management
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But what I did originally was to write up Pavonis Portal as an example city in GURPS City Stats, using (obviously) GURPS City Stats statistics. Now, I'm trying to write it up as a realm using GURPS Realm Management, to see if I learn anything useful by doing so. But the writeup needs to "save the appearances": to produce results that are consistent with the information in City Stats. And I'm not sure how to do that. I've taken some notes toward doing an RM writeup, but I'm not really sure I'm doing it right.
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11-03-2021, 07:13 AM | #19 | ||
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Re: test driving GURPS Realm Management
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11-03-2021, 07:28 AM | #20 | |
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Re: test driving GURPS Realm Management
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