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#51 |
Join Date: Aug 2004
Location: Pioneer Valley
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And not even just in ancient times. Right up to the very end of the patent medicine era in the early 20th, funky names attached to this ailment or that were common.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#52 | |
Join Date: Apr 2005
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A number of spells could have been reworded along the lines of "Temporarily gives the subject X advantage with the Magic Power Limitation." |
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#53 | |
Join Date: Aug 2007
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Multiple individual entries in the Powers system need fixing before they're made universal. Do you want the Invisibility Spell to work like the Invisibility Advantage? The Powers system is filled with a different bunch of leftovers some going back to Gurps 1e.
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Fred Brackin |
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#54 | ||
Join Date: Apr 2005
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Those mechanics might not be appropriate for all magical campaigns, but they're suitable for some, and should be available as a spell option. Quote:
If the game mechanics for a spell work better than those for an advantage, the advantage should be reworked, and vice-versa. At the very least, harmonizing spells vs. advantages would make designing Sorcery powers easier. |
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#55 | |
Join Date: Aug 2004
Location: Pioneer Valley
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For my part, I'm neither confused nor bewildered by the Healing advantage, except in so far as I'm confused at folks not being able to wrap their heads around it, or unwilling to just houserule it if they can't stand it having different mechanics than the magic system. It works just fine. Only one player in my campaign has taken it in recent years -- she wound up slapping a 30-second + ritual components on it to buy down the cost (not seeing herself as a combat healer), and then established paying Perk points to buy down the penalties for curing diseases.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#56 | |
Join Date: Aug 2007
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I'd never take the Healing Advantage over standard Magic Spells and if playing in a campaign where the Ad was the only extraordinary healing I'd probably make a Barbarian with lots of HP and Very Rapid Healing. Or at least a "mundane" doctor with a very good First Aid Skill.
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Fred Brackin |
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#57 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Beyond which, that sort of thing is common throughout the system. There are dice rolls for a sheer fall of a thousand feet, instead of "Hah, you just die." A 42-lb cannonball does 6dx5 pi++, instead of "Hah, you just got hit with a 42-lber, what's left of you is scattered across an area four hexes wide."
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#58 |
Join Date: Jan 2017
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The rolls fit because very occasionally someone will miraculously survive something that would kill 99.999% of people a hundred times over. Like once a woman survived a fall without a parachute from an airplane that exploded while over 30,000 feet in the air.
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#59 |
Join Date: Jun 2013
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Also GURPS is meant to be a Universal system; a terminal velocity fall isn't going to instantly kill (or even significantly harm) a character based off of Alex Mercer from Prototype, while a typical Kaiju is just going to shrug off a 42-lb cannonball.
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GURPS Overhaul |
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#60 | |
Join Date: Aug 2007
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It's also not as if "diseases" (going back to the origin of this thread) had an objective scale of what was harder to cure than what. Some bacterial diseases that are probably harder for an average immune system to resist are relatively easy to cure with common antibiotics. Other things don't even have known scientific treatments. So we've got this subjective list of "This _should_ be harder to cure than that" in somebody's opinion and before Gurps Powers and its' expansion of the Reliable Enhancement (or perhaps PU:Talents with the possibility of more than 4 levels of talent) there wasn't even a way to make the Healing Advantage powerful enough to deal with certain things reliably.
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Fred Brackin |
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