07-15-2024, 09:57 AM | #11 |
Join Date: Aug 2004
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Re: Oddities in Monthly Pay Table
And herein lies the problem with GURPS is not an economic simulator...
If you want to try to determine how reasonable prices are in society - you need to either go with the rules you got (a variant of you right the war with the weapons you have) or you create a new tool to handle what the current tools can not. I've researched the cost of land per acre during the 1870's for use with my Old West Campaigns. That is why I know that getting your hands on all of the older Census data holds a wealth of information for a GM if they but want it. I've researched costs for the 1920's - secured online copies of order catalogs such as SEARS and MONTGOMERY WARDS just so I can get the prices to a more realistic level. It helps that again, I can download the census data to get wages for various career categories and take it from there. That is HALF the fun of being a GM in the first place - RESEARCHING real world data. ;) If you ever want to have your eyes opened, go visit some of the older mansions of tycoons from the turn of the century and the luxuries they had that the common people didn't have. Our day to day stuff is superior to their luxuries for sure, but keep in mind one thing... Socioeconomic levels compare each class of people against each other in the same time period, not from 1 or more generations prior to today. My dad purchased a parcel of land that was unimproved. He commented that the time, the lot was appraised in value to equal that of a high end car. When he finally sold it after having owned the lot over 30 years - he sold it for... Yup, you guessed it, what it would cost to buy a high end car. |
07-15-2024, 11:41 AM | #12 | |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: Oddities in Monthly Pay Table
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07-15-2024, 12:31 PM | #13 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Oddities in Monthly Pay Table
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Note that this ignores PPP, but that's probably appropriate for GURPS, most of the reason for PPP is things that aren't traded on the larger market, and most things that have specific prices in GURPS would be unaffected by PPP. A significant issue is that low tech economies just aren't cash-based for most people, and in particular most things that are covered by cost of living, would not be purchased in cash, they'd be paid for in labor. It's probably more reasonable to discard spending money on cost of living entirely and just say it costs 10 days per month at medium status. |
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07-15-2024, 12:48 PM | #14 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Oddities in Monthly Pay Table
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-15-2024, 01:02 PM | #16 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Oddities in Monthly Pay Table
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If we say, "Those rules are only for PCs", that just raises the question "So what are the rules for NPCs?" When it comes down to it, the problem is that after about TL4 the listed incomes leave so much free money after CoL that things come apart quickly enough that they're noticeable in play, especially at higher TLs (I had it happen when my players noticed how much money their characters made during a few months of downtime). CoL needs to rise with TL.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-15-2024, 01:10 PM | #17 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Oddities in Monthly Pay Table
The rule of thumb seems to be that a second adult in a modern household costs 1/2-2/3rds extra, and children are estimated at 1/2 each, though with some 'economies of scale' for multiple children. Modern taxation schemes, rebates, refunds, support payments, subsidies, etc. make anything more precise next to impossible to find, even before variables in people's living situations mess things up.
Another rule of thumb, for pre-modern families was that children under 5 counted as half an adult, those over 5 provided enough labour to come out as a net zero cost.
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07-15-2024, 01:36 PM | #18 | ||||
Join Date: Jun 2013
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Re: Oddities in Monthly Pay Table
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Making CoL into something that calls for labor rather than money can certainly be a workable option, and you can still have the option of having characters pay for it with money - they pay someone else to do the labor for them. In some cases this will cost them more time on the job than the time they save by having someone else do it, but in other cases (particularly for those with high Wealth) paying for someone else to do it will ultimately save them time. Quote:
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Of course, another part of it is that the CoL rules don't particularly represent the reality that not all Status 0 lives have the same CoL. People who are renting rather than own their home have to spend a lot more per month; the case is similar for those who don't have the means (time, transportation, etc) to go grocery shopping and prepare meals at home and thus have to pay others to prepare meals for them (buying premade meals, eating at restaurants, etc). I believe there's a somewhat-famous quote revolving around boots, and how more expensive ones last longer and thus wind up ultimately costing less, but I can't recall who said it now. And, of course, there's the fact that NPC's don't need rules for this, because GURPS is not a reality simulator. And if you do feel you need rules for such, honestly the Abstract Wealth rules from Pyramid would be better for NPC's than what is used for the PC's, because having the GM do an economic minigame akin to PC's shopping for every NPC isn't really an option.
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07-15-2024, 01:56 PM | #19 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Oddities in Monthly Pay Table
I think the simplist gamist answer to lifestyle costs is "characters are assumed to have an X point disadvantage, typically a duty that is non-dangerous but time-consuming, that they must carry out to maintain their status and lifestyle". This is actually more realistic than spending money in the first place, most forms of status are jobs and if you don't do your job you won't keep your status. Looking at this in GURPS terms:
Jobs: a job is, essentially, a duty that is non-hazardous but time consuming. Assume that it requires 2 days of work per month per point of base value; thus, a part-time job is effectively a 9- duty, a full time job is 12-. This is no modifier to the base value of a duty. Most people need a part-time (9-) job to maintain their social position (low status people, or people with low wealth relative to their status, may need more). If you work more days than your job requires, gain 0.5% of starting wealth per day of extra work. If you don't do your job, you may lose respect, assets, or worse, depending on wealth, tech level, and status. If 80% of the population is living at no better than a given way... that's status 0. |
07-15-2024, 02:16 PM | #20 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Oddities in Monthly Pay Table
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See, for instance, the What Cost of Living Gets You table in GURPS Banestorm. A Status 0 person gets a rented cottage or several rented rooms and a servant or family members to help out, a small wardrobe, and a work animal if you're in the country or enough credit to hire or borrow a mount for short distances. That's pretty well off compared to most medieval peasants. In fact, the "Peasant Hero" character template in the book assumes Struggling Wealth and makes Status -1 one of the suggested disadvantages. A Status -1 character in Yrth has a small cottage held in fief or a single rented room, or a small quarters in a dingy part of some large establishment. A set of clothes, some extra rags. The Peasant Hero might be Status 0 with only Struggling Wealth, representing the free-wheeling life he is pursuing, probably making up his lifestyle shortfalls with adventuring loot. That Status -1 is pretty much the picture of extreme poverty that most of the medieval population lives in. |
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