07-07-2024, 10:14 AM | #41 | |
Join Date: Aug 2004
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Re: The GURPS Meta-Tech Examples Thread
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This runs into the problem of an effect with a variable rate vs. a once-for-all time period. Rejuvenation from age 100 to age 25 would need a much higher rate than from 26 to 25, yet they supposedly take the same amount of time in the chamber. By the rules as written (UT201-2), a chrysalis machine can achieve the former (75 years) in 84 hours at TL11 -- a better than x7800 rate. If I'm being strict I should probably just assign a "Cosmic +100%" modifier and be done, but since there are also significant potential side effects to the UT procedure I think I'm just going to leave it. |
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07-07-2024, 11:03 AM | #42 | |
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Re: The GURPS Meta-Tech Examples Thread
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07-07-2024, 11:04 AM | #43 | |
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Re: The GURPS Meta-Tech Examples Thread
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*This is arguably too many levels of the trait, and some sort of Immediate Preparation Required may be more appropriate. I think in this case it should be fine. Note this would change the time to transform from 10 seconds to 163,840 seconds, which is a little more than 45.5 hours - doubling this again would be a bit over 91 hours, which is too long for our 84 hours.
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07-07-2024, 12:00 PM | #44 | ||
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Re: The GURPS Meta-Tech Examples Thread
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07-07-2024, 01:19 PM | #45 |
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Re: The GURPS Meta-Tech Examples Thread
B444 says that age reversal effects just remove lost levels of attributes, etc., just as aging just causes them, and you don't have to pay for this any more than losing levels to age gets you points back.
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07-07-2024, 01:51 PM | #46 |
Join Date: Jun 2006
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Re: The GURPS Meta-Tech Examples Thread
Leviathan Axe (TL3^)
Size: SM -3. Type: Thrown Weapon. Origin: Enchanted (-0.1 BCM). Cost: $6,5484,870. Weight: 8 lbs. The Ghost of Sparta’s weapon. As a ranged weapon it has the following statistics: Acc 3, Range ST¥10, RoF 1, Shots T(1), and Recoil 1. Damage is Swing+3d+3(3) dbk follow-up 3d burning. Both attacks count as cold to beings vulnerable to it and the follow-up cannot start fires. Additionally, subject’s damaged by the follow-up must make a HT roll at -1 per two points of injury. Failure causes the subject to freeze for (20 - HT) minutes. Damage dealt by the follow-up cannot be healed unless the subject is in a warm place, has food, etc. It can also be wielded in melee. Use the damage and other stats, but it has a Reach of 1, 2 and a parry of 0F. All rolls to attack with this item get a +3 to rolls. This item cannot be broken by any normal means. Meta-Tech Statistics (+$6,582,470; 337 points at $194,310/point): Burning Attack 3d (Cosmic, Hazard on non-Fatigue Attack, +50%; Counts as cold, +20%; Follow-Up, +60%; Freezing, +20%; No Incendiary Effect, -10%; Side Effect, Paralysis, +200%; Variable, +5%) [67] + Cutting Attack 3d (Armor Divisor (3), +100%; Counts as cold, +20%; Double Knockback, +20%; Guided, +50%; Increased 1/2D, ¥10, +15%; Limited Use, Thrown, -5%; Muscle-Powered Range, +0%; Regulatable Limitation, Melee Attack, Reach 1, 2, Fencing Parry, +40%; Reliable 2, +20%; ST-Based, Swing Only, +80%; Variable, +5%) [94] + Immunity to Weapon Breakage Rules [5] + Modified Weapon Damage (based on 6d+3 cutting attack, including quality bonus) [170] + Rules Exemption (Maximum ST rules for weapon) [1]. Has the modifiers Limited, Can be gifted to others (+0.4 CF), Self-Powered (+4 CF), Summonable, Flight Move equal to HT (+20 CF), and Uncomplicated (+1 CF). This item is one of a kind and therefore 100¥ cost (see Scaling Costs for Item Ubiquity, GURPS Meta-Tech, p. 8). Mundane Statistics (+$2,400, +8 lbs.): Very Fine Balanced Great Axe ($2,400, 8 lbs.).
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07-07-2024, 04:23 PM | #47 |
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Re: The GURPS Meta-Tech Examples Thread
What about this build for reversing aging?
Affliction 1 (Cumulative, +400%; Truly Permanent, +300%; Variable Enhancement 20 (Accessibility, Only to offset Attribute loss or disadvantages caused by aging, -40%), +120%; Immediate Preparation Required, 1 hour, -75%; Self Only, -20%; +120%) [83]. Each hour restores 20 character points lost to aging, or revert age by roughly one year I figure. Yes, in case it wasn't obvious, I was reading the Sorcery approach to enchantment recently. |
07-07-2024, 06:28 PM | #48 | |||
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Re: The GURPS Meta-Tech Examples Thread
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Add that to an affliction and you can youthen the target to whatever level you want. A limitation so you can't turn them into a fetus would be on point. Say -10% But that's just how I'd handle this problem.
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07-08-2024, 09:33 AM | #49 |
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Re: The GURPS Meta-Tech Examples Thread
Have another magical crystal.
Silencer Crystal (TL4^) SM: ‑6 Type: Attachable Origin: Enchanted Item (-0.1 BCM) Cost: $15,000 Weight: 0.3 lb LC: 3 This is a crystal manufactured via magic, which can slot into items specifically designed for it - typically bows, crossbows, and firearms, but sometimes you can find it attached to other items; an item designed for it has a +0.1 CF. Rolls to hear the attached item in operation are typically at -6, and for weapons this extends to the projectile itself. While attacks always benefit from this -6 to hear, for items other than weapons this is only -3 to hear when the item is moving at Move 1 or faster (this typically calls for the item to be self-propelled, simply being carried around won't change the penalty). Note that it is incompatible with weapons that deal more than 5d damage (although more expensive crystals that can manage higher damage weapons may be available) as well as those that deal more exotic damage types (note, again, some crystals are available that will work with these weapons as well). Meta-Tech Statistics: (base cost $8800; 22 points at $400/point) Silence 3 [15] + Impaling Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [2] + Impaling Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [1.2] + Huge Piercing Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [1.2] + Cutting Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [1.05] + Large Piercing Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [0.9] + Piercing Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [0.75] + Crushing Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [0.75] + Burning Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [0.75] Small Piercing Attack 5d (Low Signature, Variable -6 +15%; Alternate Ability x1/5) [0.45] Silencing Crystals are Uncomplicated for +1 CF and require the item they are attached to to be designed to accommodate them for -0.1 CF, net +0.9 CF. The Innate Attacks are modifying the existing attack, hence them being low cost. I wasn't certain how to handle the fact it can accommodate a variety of damage types, so I just accounted for each; this is probably overcharging (arguably, the Impaling Attack should just have a modifier to allow it to accommodate other damage types, which I don't see boosting cost to beyond [3], which would reduce overall price to $12,312). I actually rounded the final cost down from [22.05] to [22]; final cost is also rounded down from $15,048.
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07-09-2024, 01:12 PM | #50 |
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Re: The GURPS Meta-Tech Examples Thread
This is the "default" enchantment all magic items in my Oubliette setting are going to have - other enchantments are added on top of this. For this example, I used a Very Fine Balanced Thrusting Broadsword, but the enchantment would be eligible to apply to anything. "Enchanted Item" is a placeholder here - the Origin for such in Oubliette will be different (it's not a world with varied mana levels, for example), but I haven't worked that out yet. I'll also note I'll be applying Ubiquity modifiers to this specific enchantment - as its on all magic items, it's more common than the default Uncommon. I haven't worked out what Ubiquity modifier to apply however (in the old, now lost, original draft of the magic item design system for Oubliette, which used a modified version of "Metatronic Generators," I didn't actually stat out the Advantages involved and just arbitrarily gave it a price of [5]).
Magical Sword (TL4^) SM: ‑4 Type: Weapon Origin: Enchanted Item (-0.1 BCM) Cost: $23,850 ($9,450 MTD + $14,400 Base Item) Weight: 3 lb LC: 3 This is a fairly standard magical Thrusting Broadsword, although the base item is of exceptional make - Very Fine and Balanced. The weapon stays sharp and whole with no maintenance required, repairs itself at a rate of 2 HP (out of 22*) every hour, and while it is no more resilient than a mundane weapon of the same quality, the enchantment will repair it fully unless it reaches -10xHP, at which point the enchantment is broken. Meta-Tech Statistics: (base cost $5,250; 21 points at $250/point) Regeneration (MTD Only x1/5) [5] + Unkillable (Mortal -20%; MTD Only x1/5) [8] + Negated Maintenance (1 person, Daily; MTD Only x1/5) [2] + Negated Unhealing, Total (MTD Only x1/5) [6] The Magical Sword is Uncomplicated for +1 CF. Mundane Item Statistics: Balanced (+4 CF) Very Fine (+19 CF) Thrusting Broadsword; $14,400 *I didn't find it with a quick search, but ISTR a mention somewhere in the books that being Fine doubled HP. I couldn't recall if Very Fine was treated differently, so I just went with that.
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