11-05-2020, 02:15 PM | #11 |
Join Date: Sep 2004
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Re: [Banestorm] Fleshing out the Djinn Lands
6) There are two options for Djinn, as seen in the book. Either a castle inside an high mana area, with a nearby low-mana area where they're hiding their bodies inside, or a forteress inside a low-mana area, with their bodies hidden in the basement.
So, let's say Alinar has the "Djinn Castle in High Mana area" option, living in a palatial estate with the best magically-provided amenities. His body, however, is hidden in a catacomb at the lowest level in a nearby (say, 7-8 Miles away) forteress that houses one of his personal armies. There are three other such forts, that Alinar uses as decoys. |
11-07-2020, 07:36 AM | #12 |
Join Date: Sep 2004
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Re: [Banestorm] Fleshing out the Djinn Lands
Honestly, this is just me riffing on the concept of the Djinn, but I like to think that the Host-Spirit bond tends to vary from Djinn to Djinn. Some Ascended Ones basically dominate their hosts completely, others basically let the Host take the wheel and are just along for the ride, but most engage with their hosts more or less as equals.
Come to think of it, the relationship between Talion and Celebrimbor in Shadow of War represents how I'd handle the relationship for most Djinn; the two beings conversing over topics, and occasionally having divergent goals, but ultimately cooperating because the union is to their benefit. ...at least until the spirit can find a potential Host more willing to go along with its desires. For this purpose, I'm also considering that in addition to being tied to their former bodies, the Ascended Ones would also be tied to a focus item that must be in their Host's possession for, well, actual possession to happen; a ring, a crown, an amulet, etc. |
11-07-2020, 04:56 PM | #13 |
Join Date: Jul 2005
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Re: [Banestorm] Fleshing out the Djinn Lands
My idea for the Djinn Lands is to preserve the 'vast desert with mighty wizards living in towers' schtick by making them Threshold Magic Users. Probably the only ones on Yrth.
Maybe they come from across the oceans where wars between them destroyed their homeland. Maybe this area is the only one with the right alignment of mana flow to allow the use of Threshold Magic. Perhaps the use of Threshold Magic drains normal mana from the area. But whatever the truth we end up with a bunch of immortal, very powerful and ever so slightly On The Edge wizards living each in their tiny magiocrac (or theocracy with an actual resident god if they feel they can get away with it). People who can't do Threshold Magic are tolerated as worshippers/ servants/slaves. Occasionally there are disputes and duels between the Djinni as they fight for useful locations. Not a nice place to live. The only reason I don't think this as brilliant as I normally think my ideas is that I don't see any way to exploit it for adventures. Mind you, the same can be said of the Djinni in BANESTORM.
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Michael Cule,
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11-07-2020, 05:00 PM | #14 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: [Banestorm] Fleshing out the Djinn Lands
I don't know if this has been mentioned, but with the release of (D&D 3E) Eberron setting, don't they seem a lot like the Dream/Psionic beings that rule over most of an island continent? (Not that familiar with Eberron...)
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11-07-2020, 06:57 PM | #15 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Banestorm] Fleshing out the Djinn Lands
Quote:
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11-08-2020, 04:18 AM | #16 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Banestorm] Fleshing out the Djinn Lands
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11-08-2020, 06:23 AM | #17 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Banestorm] Fleshing out the Djinn Lands
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11-08-2020, 10:30 AM | #18 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Banestorm] Fleshing out the Djinn Lands
Really we need to redefine terms when RPGs are involved. "Theocracy" has a perfectly good meaning in the real world, but in a setting that has the potential for an actual god to be giving the orders, you need to distinguish between that and hierocracy (rule by the priests)…
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11-08-2020, 11:06 AM | #19 | |
Join Date: Jul 2007
Location: West Virginia
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Re: [Banestorm] Fleshing out the Djinn Lands
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Trade is limited, both by low population generally and the fact that only the Djinni have anything worth a merchant's time. There are other human and nonhuman communities in the Djinn lands. But these fall into three categories. First, those that are weak or trivial, and beneath notice of the Djinni. Second, those that make themselves useful to the Djinni. Third, those the Djinni are trying to destroy or conquer. What further details are needed.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 11-08-2020 at 11:11 AM. |
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11-09-2020, 12:48 PM | #20 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Banestorm] Fleshing out the Djinn Lands
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Question 7) Other than himself, what other mages does Alinar tolerate or command in his realm? Question 8) The relationship between the Djinn and the tribesmen is described as feudal. How many Tribal leaders does Alinar have the allegiance of? Or does he merely have friendly relationships with the surrounding nomads? Question 9) Where did Rashad come from? Does he have any contact with his old life? Remember he would have been a powerful mage beforehand, his name is Muslim and he's said to be merely 50 years old. Question 10) Does a slave trade in orcs, reptile-men, and other foreigners exist in the djinn lands? If it exists, what is Rashad's role in it?
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banestorm, yrth |
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