05-13-2020, 09:40 AM | #11 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Dungeon Fantasy] Point total for game with more social play
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05-13-2020, 09:52 AM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Dungeon Fantasy] Point total for game with more social play
Here's an example using the least-social profession in Adventurers: the scout.
These traits are optional uses of advantage and disadvantage points to add a social dimension.Ranger Sergeant Elayne of Crosston These skills count toward the minimum "social" skill requirement.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-13-2020, 09:58 AM | #13 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Dungeon Fantasy] Point total for game with more social play
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Of course, the GM does owe it to players to actually make what they buy important. If the "social" campaign proves to be standard hack 'n' slash with the rare skill roll in town, the players will be annoyed. On the other hand, if it involves entire sessions in town where nobody is armed, there's no fighting, and casting spells on citizens brings huge fines, those social skills will be precious indeed.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-13-2020, 10:11 AM | #14 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Dungeon Fantasy] Point total for game with more social play
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Most of the important stuff is a matter of choosing the right option. That needn't be the best option! What's "right" for any given character is a question of roleplaying, and ultimately what's "right" for the player. But some options should be tougher, and require skill rolls. They're open to all, but only likely to have good outcomes for the skilled. I'm thinking of things like this:
Of course, the GM would have to entertain lots more than five options in a face-to-face game, but I think that's the general path I'd take.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-13-2020, 10:17 AM | #15 |
Join Date: Feb 2009
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Re: [Dungeon Fantasy] Point total for game with more social play
I just feel it will work better just allowing the Scout to reallocate 5 of the 56 points already lined out for skills than requiring him to dip into his 5 precious quirk points
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05-13-2020, 10:18 AM | #16 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Dungeon Fantasy] Point total for game with more social play
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05-13-2020, 10:28 AM | #17 |
Join Date: Feb 2009
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Re: [Dungeon Fantasy] Point total for game with more social play
DF gives you a good starting point for your basic more Muggle type humanoids with swords and spells so it really works well as a baseline if you want an extremely grounded almost mundane no psychic blueberry muffins fantasy game
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05-13-2020, 10:30 AM | #18 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Dungeon Fantasy] Point total for game with more social play
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Obviously, a given GM is free to disagree. If so, it's on that GM to figure out what skill points are "safe" to reallocate and what skill points may result in a broken scout if spent elsewhere. But honestly, I don't see how those 5 points are so "precious." There's literally nothing they can buy that the first 5 points someone earns can't buy. That's a basic tenet of the game. All using those points for social skills does is put off a few non-social capabilities as in-game rewards to be bought a couple of game sessions later. That way, social game play can start in Session One, which is usually the "how you all meet in town" session where social abilities are most important.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-13-2020, 10:38 AM | #19 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Dungeon Fantasy] Point total for game with more social play
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I'd lean towards taking things out of the advantage pool than the skill list. The advantage pool is much more flexible.
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05-13-2020, 10:41 AM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Dungeon Fantasy] Point total for game with more social play
To be fair, DF actually supports social play! DF 2 offers many standardized social tasks to perform, DF 7 adds significant social depth to the temple, DF 10 offers a variety of social encounters, DF 15 addresses hiring and firing, DF 17 is all about larger social organizations (including towns), DF Setting: Caverntown is a town and has lots of extra social rules (covering laws, taxes, property ownership, and goods and services), and DF Treasures 1 delves into currency systems and culturally linked artistic traditions. It's just that this stuff is "advanced" – almost exactly as in that game – and thus mostly found in later add-ons . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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