Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-18-2020, 05:25 PM   #1
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default [Powers] universal Terrain Adaptation

How do I build an ability that gives me Terrain Adaptation for all possible forms of terrain?
Gnome is offline   Reply With Quote
Old 04-18-2020, 05:34 PM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Powers] universal Terrain Adaptation

GURPS Powers p.83 the Active enhancement,+300% Cosmic
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 04-18-2020, 05:47 PM   #3
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: [Powers] universal Terrain Adaptation

Terrain Adaptation cost 5 points for "one particular type of unstable terrain" plus normal solid ground.


Rapid Terrain Adaptation
After a second in any new terrain, you can automatically adapt to it along with solid ground.

Statistics: Cosmic Modular 5 (Terrain Adaptation only (5 point type), -50%; Physical Advantages only, +50%; PM, -10%) [45]


And if you want to be a munchkin and have it be for only 1 type of terrain at a time instead of 1 type plus solid ground:

Statistics: Cosmic Modular 1 (Terrain Adaptation only (0 point type), -50%; Physical Advantages only, +50%; PM, -10%) [9]


EDIT:: Ninja'd
zoncxs is offline   Reply With Quote
Old 04-19-2020, 05:57 AM   #4
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: [Powers] universal Terrain Adaptation

Ok, I appreciate the responses. I don’t get why Active makes this cost as much as Walk on Air, which is strictly better. Maybe I should try the “munchkin” version...
Gnome is offline   Reply With Quote
Old 04-19-2020, 06:41 AM   #5
mburr0003
Guest
 
Default Re: [Powers] universal Terrain Adaptation

Quote:
Originally Posted by Gnome View Post
Ok, I appreciate the responses. I don’t get why Active makes this cost as much as Walk on Air, which is strictly better. Maybe I should try the “munchkin” version...
It's cheaper than ye olde standard "multiply the cost by ten to cover possible instance".
  Reply With Quote
Old 04-19-2020, 08:38 AM   #6
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: [Powers] universal Terrain Adaptation

Quote:
Originally Posted by Gnome View Post
Ok, I appreciate the responses. I don’t get why Active makes this cost as much as Walk on Air, which is strictly better. Maybe I should try the “munchkin” version...
I think baseline Terrain Adaption is overpriced at 5 points. Maybe 2 points for Terrain Adaption and Active +400% meaning all forms is 10 points?
NineDaysDead is offline   Reply With Quote
Old 04-19-2020, 04:23 PM   #7
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: [Powers] universal Terrain Adaptation

Quote:
Originally Posted by NineDaysDead View Post
I think baseline Terrain Adaption is overpriced at 5 points. Maybe 2 points for Terrain Adaption and Active +400% meaning all forms is 10 points?
My problem may have as much to do with Flight/Walk on Air being underpriced for how awesome they are. Terrain Adaptation in a world without Flight is only underpriced if terrain penalties are fairly rare.
Gnome is offline   Reply With Quote
Old 04-20-2020, 10:48 PM   #8
mburr0003
Guest
 
Default Re: [Powers] universal Terrain Adaptation

Quote:
Originally Posted by NineDaysDead View Post
I think baseline Terrain Adaption is overpriced at 5 points. Maybe 2 points for Terrain Adaption and Active +400% meaning all forms is 10 points?
Maybe... if all the penalties associated with Poor Terrain are in play semi-frequently, then 5 points might be on par.

Of you're just throwing the combat penalties at the PCs, then the Sure Footed Perk is the proper route.
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.