08-26-2014, 12:19 PM | #11 |
Join Date: Feb 2014
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Re: -80% Limitation Cap: Any Exceptions?
If you really want to have twenty -80% limitations on an advantage and have it still be worth positive CP after the computation is done, you could fudge the algorithm for calculating limitations (very Non Rules as Written):
Do the normal addition/subtraction with the smallest limitations until you reach +/-0%, and if you still have leftover limitations, apply them, highest to lowest, one at a time the the result. Examples: Advantage Fu [10], special Fu leveled enhancement +10%x5 (+50%), Only while in a bar (-40%) Standard RAW calculations: 10 +10%= 11 CP Advantage Fu [10], special Fu leveled enhancement +10%x5 (+50%), Only while in a bar (-40%), Temporary Disadvantage: Altered Time Rate (slow)(-80%), only during business hours (-30%), noisy (-5%) Standard RAW calculations: 50-5-30-40-80... 45-30-40-80... 15-40-80... 0-25-80 Stop! Non RAW: Two limitations left over: 10 CP -80%= 2CP ... 2CP -25% = 2 CP Advantage Foo[100], special Foo leveled enhancement +10%x5 (+50%), Only while in a bar(-40%), Temporary Disadvantage: Altered Time Rate (slow)(-80%), only during business hours (-30%), noisy (-5%) Standard RAW calculations: 50-5-30-40-80... 45-30-40-80... 15-40-80... 0-25-80 Stop! Non RAW: Two limitations left over: 100 CP -80%= 20CP ... 20CP -25% = 15 CP The biggest problem with this method is you can easily make "I win" perks, but they should be difficult to use in theory. |
08-27-2014, 06:48 AM | #12 | |
Join Date: Aug 2004
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Re: -80% Limitation Cap: Any Exceptions?
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08-27-2014, 08:09 AM | #13 | |
Join Date: Nov 2009
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Re: -80% Limitation Cap: Any Exceptions?
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Personally I used/allowed this idea once as a simple way to get DR (Limited) down to 'reasonable' costs and up to absurd but hardly powerful levels, to model nigh 'Fire Immunity' and such...
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08-27-2014, 01:33 PM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: -80% Limitation Cap: Any Exceptions?
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What one could do, with or without Rules Exemption, is to implement a diminishing returns principle after -80%, so that -82% becomes -81%, -84% becomes -82%, -92% becomes -85.5% and so forth, getting closer and closer to -100% but without ever reaching it. That requires a lookup table during character creation, though, or a modification to the character creation software or spreadsheet used. And yes, the OP is onto something with the use of a divisor instead of a percentage modifier for Alternate Abilities. Any such divisor goes on top of th percentage modifier and is therefore not subject to the -80% cap rule. GURPS Supers has a few similar options that employ divisors instead of percentage modifiers; I think they're Costs CP To Use and One Use Only (Ever). |
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08-27-2014, 02:38 PM | #15 |
Join Date: Jun 2010
Location: Dreamland
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Re: -80% Limitation Cap: Any Exceptions?
-80% limitations, One Use Ever 1/5, Alternate Ability 1/5.
You now have a trait that costs 1/125 it's base price. Do them in order of above; after the first two cuts, if the ability costs less than something you have, you get the last cut. For instance, if you have Alternate Form:Body of Fire with maxed out enhancements, that can get upwards of 50pts. 50*25 is [1250], so you can have a burning attack as an alternative ability to your alternate form that costs [10] but is actually 125d (and probably you got the limitation that you die to use it). |
08-27-2014, 03:04 PM | #16 | |
Join Date: Nov 2009
Location: Oregon
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Re: -80% Limitation Cap: Any Exceptions?
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08-27-2014, 04:12 PM | #17 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: -80% Limitation Cap: Any Exceptions?
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base 1/2 1/5 -0% 1 1 -10% .9 .9 -20% .8 .8 -30% .7 .7 -40% .6 .6 -50% .5 .5 -60% .45 .4 -70% .4 .3 -80% .35 .2 -90% .3 .18 -100% .25 .16 -110% .225 .14 -120% .2 .12 -130% .175 .1 -140% .15 .08 -150% .125 .06 -160% .1125 .04 Splitting at 50 has the advantage of being a fairly smooth curve: there is not a huge incentive to change some numbers (60%, 140%) while little incentive to change others (80%, 160%). The incentive change is there, but its much smaller and pushes the players towards multiples of 50%.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-27-2014, 04:19 PM | #18 |
Join Date: Nov 2009
Location: Oregon
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Re: -80% Limitation Cap: Any Exceptions?
Oh, I do like the look of the "50%" curve, even if the results aren't as arithmetically clean. I wonder how well that would combine with Multiplicative Modifiers.
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08-27-2014, 04:45 PM | #19 | |
Join Date: Sep 2007
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Re: -80% Limitation Cap: Any Exceptions?
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The version with a -80% cap is Cost * (1 - 80%) * (1-80%) = Cost * .04. |
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08-27-2014, 08:22 PM | #20 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: -80% Limitation Cap: Any Exceptions?
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Tags |
80%, limit, limitations, multipliers, question |
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