08-31-2010, 03:54 PM | #41 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: The expendables question and aiming clarification
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I think they certainly can be combined, but it's not really practical to do so on the point values he has access to. To really play the kind of guy who can leap into a room, firing off 6 shots from one gun in one second at two different guys and hitting them all in the head is not the sort of thing realistic characters can pull off. I suggest either increasing the game to something more cinematic, to allow him to enjoy his vision, or to talk him down from his current concept, as there's a disconnect going on.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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08-31-2010, 04:46 PM | #42 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The expendables question and aiming clarification
I think I'm safe in saying that there was a good deal about Failure Drills in the Tactical Shooting playtest.
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08-31-2010, 05:05 PM | #43 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The expendables question and aiming clarification
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There are also Israeli counter-terror operators who go into Arab-controlled areas wearing street clothing. Many of them are armed only with pistols. It's a speciality niche, yes, but it does exist. And real spec-ops people have demonstrated the ability to deliver rapid aimed fire at areas smaller than the human brain out to long pistol range. FWIW, the skill scores given in the example seem reasonable for a realistic counter-terror operative who can actually carry out the faster failures drills as they are trained. He might even need a Guns (Pistol) score of 1-2 higher to replicate some real feats.
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08-31-2010, 07:38 PM | #44 | |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: The expendables question and aiming clarification
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But I don't see a way to combine quick-shot and fast-firing. I thought that it could at begining, but I and and other player that is GM, too, decided to test a hypotesis that in simple lines is what I post here. One cannot comtempt the Rcl factor. Fast-firing, IIRC, was designed to allow characters get the benefit of +1 rapid fire bonus at one target. He also could make more shots, that would allow him to make use of supression fire, with a cost of increased Rcl. So, IMHO fast-firing has to be thinked as one action, and consequently one dice roll, or one attack. To target two opponents with one attack, one make use of spraying fire (which cannot be executed with fast-firing) or supression fire one area with two opponents as valid targets. If I get it right, RoF6 is the maximum that a character with pistol without any trait that allow him to have better reflexes - as ATR, ETS, Extra Attack etc. - could fire in one turn. And it's one attack. Quick-shot, in turn, is other exception that allow a character to shoot at more than one target, at a penalty, in one turn. I just don't see how in a realistic campaign, you could envisage such combination. In a cinematic campaign it's another history, you simply could have the result of such combination with other means - traits. And this agent have much more to offer than just a good pistol-guy, he was beeing made under a Special Force template. Also, using AP with civilians around is not a good idea, because you could have overpenetrations and stray bullets. The basic idea is to use hollow-points, one way to balance a session is to make the goons harder to hit, using body-armors, but it is irrelevant... Thanks anyway. Last edited by General Lee; 08-31-2010 at 08:05 PM. |
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08-31-2010, 07:51 PM | #45 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: The expendables question and aiming clarification
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(I still stand by my argument that there are better ways to build a realistic counter-terrorist than as a gunslinger, though). Quote:
No, your real problem is missing. And loading hollow-points won't protect the unarmored civilian you just accidentally hit.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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08-31-2010, 08:01 PM | #46 | |||
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: The expendables question and aiming clarification
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Last edited by General Lee; 09-01-2010 at 07:39 AM. |
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Tags |
aiming, fast-firing, quick-shot |
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