09-07-2020, 08:29 PM | #41 | |
Join Date: Oct 2015
Location: New England
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Re: An Alternate Approach to Talents
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09-07-2020, 09:21 PM | #42 | |
Join Date: Sep 2018
Location: North Texas
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Re: An Alternate Approach to Talents
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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09-08-2020, 05:48 AM | #43 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: An Alternate Approach to Talents
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Adding tiers makes the game more like D&D: your menu gets smaller and you order more of it; the game designer closes off more options. I dislike doing this. Before I included it in my preferred TFT rules I would need a really good reason for doing it, and I've never been convinced there is one. Quote:
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09-08-2020, 08:47 AM | #44 |
Join Date: Oct 2015
Location: New England
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Re: An Alternate Approach to Talents
As it sits, there are 13 tiers (IQ 8-20) that are used to limit access to talents and spells. Having only 3 opens options for character builds rather than limiting them.
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09-08-2020, 10:05 AM | #45 |
Join Date: Sep 2018
Location: North Texas
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Re: An Alternate Approach to Talents
This is my stance as well, though I can certainly understand David's concerns. My system does put certain abilities out-of-reach for starting characters (specifically those who opt to maximize IQ in order to gain access to more powerful talents or spells) while at the same time providing more open access to others. It's a trade-off I can accept and one that feels in keeping with TFT's philosophy.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
09-08-2020, 10:13 AM | #46 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: An Alternate Approach to Talents
The least disruptive way to split off the advanced talents is to mark them as XP only abilities that can't be bought with "free" starting memory points.
The result is that the characters created for your campaigns can be freely used in other adventures as there are no "special bits" hanging off the sides of them. My suggested list is: Fencer, Missile Weapons, Expert or Master anything, Two Weapons, UC-III, and Staff-II.
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-HJC |
09-08-2020, 10:24 AM | #47 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: An Alternate Approach to Talents
The number of tiers isn't what matters, it's whether they are under player control. A player can choose whether their character emphasises IQ or other attributes. Can a player decide which tier their character will be in? Or does that get determined by the game designer for a given level of experience?
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09-08-2020, 10:35 AM | #48 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: An Alternate Approach to Talents
[QUOTE=hcobb;2342637]The least disruptive way to split off the advanced talents is to mark them as XP only abilities that can't be bought with "free" starting memory points.[QUOTE]
Least disruptive? Given the extremely high cost of talents (1000 XP+) it's not far off abolishing these talents. In all the games we've had on server no one has, to my knowledge, come within cooee of being willing to spend 1000 to 1500 XPs on a talent. While many people hate the advanced combat talents it would be a shame to scrap them, since they open up a wider variety of character types. Maybe there're a bit better than they should be but they don't deserve execution. Quote:
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09-08-2020, 10:53 AM | #49 | |
Join Date: Sep 2018
Location: North Texas
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Re: An Alternate Approach to Talents
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 09-08-2020 at 12:58 PM. |
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09-09-2020, 04:00 AM | #50 | |
Join Date: Jun 2019
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Re: An Alternate Approach to Talents
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This feels so much like history repeating itself. I'm recalling how, when Advanced Wizard came along, my group voted to exclude most of the "new" spells from PCs because we agreed they'd overly unbalance how we'd already been playing for 4 or 5 years. The issue has shifted from advanced spells then to advanced talents now.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 09-09-2020 at 04:03 AM. |
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Tags |
character generation, character points, prerequisites, progression, talents |
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