Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 04-29-2021, 03:39 AM   #1
psydraco
 
Join Date: Nov 2019
Default Nauseate Spell Question

Quote:
(Exploits p. 65) says: "Nausea: You have ‑2 to all attribute and skill rolls, and ‑1 to active defenses. As well, roll vs. HT if you’re exposed to a foul odor or stunned, or fail a Fright Check – and roll every hour if riding a mount, wagon, ship, etc. Failure means (25 ‑ HT) seconds of vomiting; treat as retching (p. 66)."
When the subject fails to resist this spell he must roll to avoid vomiting, recthing or he just suffers "‑2 to all attribute and skill rolls, and ‑1 to active defenses." for the duration of the spell?

Thanks
psydraco is offline   Reply With Quote
Old 04-29-2021, 07:11 AM   #2
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Nauseate Spell Question

Failure to resist the spell means being subject to all of the effects of nausea: ‑2 to all attribute and skill rolls, ‑1 to active defenses, and HT rolls to avoid retching if exposed to a foul odor or stunned, after a failed Fright Check, and during travel. These HT rolls have nothing to do with the one made to resist the spell.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 04-29-2021, 07:49 AM   #3
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Nauseate Spell Question

Quote:
Originally Posted by Kromm View Post
Failure to resist the spell means being subject to all of the effects of nausea: ‑2 to all attribute and skill rolls, ‑1 to active defenses, and HT rolls to avoid retching if exposed to a foul odor or stunned, after a failed Fright Check, and during travel. These HT rolls have nothing to do with the one made to resist the spell.
I assume you wouldn't e.g. get a bonus for Magic Resistance for the HT rolls to avoid retching?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 04-29-2021, 08:12 AM   #4
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Nauseate Spell Question

Quote:
Originally Posted by Anders View Post

I assume you wouldn't e.g. get a bonus for Magic Resistance for the HT rolls to avoid retching?
Nope. Spell resistance – with a Quick Contest against the spell, modified by Magic Resistance – only ever happens once, when you actually resist the spell. If you blow it, you're stuck with the spell's effects until the spell ends (caster stops maintaining it or cancels it, or anti-magic dispels it). If those effects include later attribute rolls to avoid bad stuff, you're required to make them and they work as usual for that bad stuff . . . Magic Resistance has no bearing on them.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 04-30-2021, 11:20 PM   #5
psydraco
 
Join Date: Nov 2019
Default Re: Nauseate Spell Question

Thank you for the answer and the additional information about magic resistance.

I was planning some spells with low cost to put into fodders goblins shamans and when I payed attention to this specifc spell the doubt showed up.
psydraco is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.