01-31-2012, 08:11 AM | #11 |
Join Date: Jul 2008
|
Re: Encouraging different attacks
That would bypass the disincentive you proposed, but it seems rather disincentivised by the basic game mechanics.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-31-2012, 09:16 AM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Encouraging different attacks
No, the specialized fighter with one preferred modus operandi seems quite common, based on discussions of hack and slash builds.
|
01-31-2012, 03:28 PM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Encouraging different attacks
Combat Openings
Optionally, on each turn before you attack your opponent, roll on the Hit Location Table (p. B552). The resulting body part is currently a "target of opportunity" for you. It's presented boldy and easier for you to hit: halve the penalty to hit that location, rounding in your favor, if you deliberately target it right now. The torso can't be a target of opportunity – if you roll 9-10, roll 1d on the following table instead. 1 – Your foe's weapon isn't ideally placed to defend against you. If you attack his weapon right now (to grab it, disarm, etc.), you get +1 to hit and he has -1 to defend. If you try an unarmed grab, his defense can't injure your hand even if he parries with a weapon. If he's unarmed, treat this as a presented hand.These effects only apply to your attacks on that one foe. Nobody else on the battlefield is affected by these roll(s). To take advantage of this turn's opening, you must act now; you cannot try another attack first, much less wait until a later turn.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-31-2012, 03:36 PM | #14 |
Join Date: Jul 2008
|
Re: Encouraging different attacks
I was referring to your proposal of making the same called shot with different weapons. It would avoid your repetition penalty, but is mechanically not very favorable unless both weapons use the same skill.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-31-2012, 04:46 PM | #15 | |
Join Date: Nov 2009
Location: Oregon
|
Re: Encouraging different attacks
Quote:
|
|
01-31-2012, 05:06 PM | #16 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
|
Re: Encouraging different attacks
Thanks for all the posts. Some very interesting ideas and approaches in there. Generally I'm pretty happy about my players, they tend to be a bit more on the fun combat/experimental side than just stabbing at the neck repeatedly. So in my campaign, it's actually more about rewarding those attacks than just encouraging them.
Kromm's combat openings rule looks quite interesting (and I see that vierasmarius already asked all I wanted to know about it and more), although introducing yet another roll and table into the fray has to be carefully evaluated. I could see some other things tying into that, though. Maybe you could keep an evaluate bonus "ready" until you try to exploit an opening (skill/10 bonus max, void if you do an AOA yourself). Speaking of All-Out Attacks, maybe changing the rules for the "double" variant could work out. If you're doing it with one weapon/mode of attack, you'll only get your second attack if the first one hit, representing twisting the blade, following through etc (i.e. not a second swing/thrust). That limitation doesn't apply for two different attacks, attacks with fencing weapons and (maybe) attacks within C range. |
01-31-2012, 05:56 PM | #17 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: Encouraging different attacks
Quote:
You can apply it broadly, too, so if Hank the Hacker always does Axe Swing Neck, Axe Swing Body, Axe Swing Arm, then Shield Bash Body and repeats those four to avoid the +1, you can start that + on the second maneuver of the second time around as the opponent notices the pattern.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
|
01-31-2012, 06:28 PM | #18 |
Join Date: Aug 2004
|
Re: Encouraging different attacks
Movement and environment can help mix things up, but require a bit more setup on the GM's side. Foes with Karate, Judo, and Boxing (and probably one or two other combat skills that I'm not naming) have darn good Parry scores when they Retreat. They can use that to "lead" the opposition by continually moving away and into other things.
Let's say that an enemy does a Retreating Acrobatic Dodge and winds up on the other side of a table. The PC now has to negotiate the obstacle in order to attack again. Whether it's by chopping the table with their Battleaxe or doing an All Out Attack (Long), they're now forced to change up their standard procedure. Catwalks are great for this, since the goal of the combat changes from "make him run out of hit points" to "knock him off the catwalk and watch him fall to his death." In this scenario, attacks are primarily useful for inflicting stun penalties, so that the enemy has less resistance to you throwing him off the catwalk. |
01-31-2012, 08:28 PM | #19 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Encouraging different attacks
Quote:
I do like the table, and one nice thing about it is that something similar, or even a choice of somethings similar, to build your own personal table. Every fighter might have a set of things he does, by habit, that leave openings. Boxers, for example, might populate the table with a bunch of stuff that says "I'm basically blind to grapples and kicks." Sport martial artists where you get many points for kicking, have to knock someone's block off with a punch to the body to get points, and forbid grapples would have another set. This concept is really neat, and with the right computerized help, would slow play down not even a little bit.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
01-31-2012, 08:45 PM | #20 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
|
Re: Encouraging different attacks
Quote:
You probably would need a possiblity to avoid offering opportunities, maybe as an option for Defensive Attack, giving you a +2 bonus for active defenses against such exploits. |
|
Tags |
kromm answer, maneuvers |
Thread Tools | |
Display Modes | |
|
|